📄 skillobject_server.h
字号:
// SkillObject.h: interface for the CSkillObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLOBJECT_H__DEE12E2A_038A_410E_ADBB_BA63FCADA5AA__INCLUDED_)
#define AFX_SKILLOBJECT_H__DEE12E2A_038A_410E_ADBB_BA63FCADA5AA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Object.h"
#include "SkillObjectSingleUnit.h"
#include "PtrList.h"
class CSkillInfo;
class CActionTarget;
class CSkillObjectTerminator;
class CSkillObjectTargetList;
class CSkillObjectFirstUnit;
class CSkillObjectStateUnit;
#define SO_DESTROYOBJECT -1
#define SO_OK 0
class CSkillObject : public CObject
{
protected:
CSkillInfo* m_pSkillInfo;
CSkillObject(CSkillInfo* pSkillInfo,
CSkillObjectTerminator* pTerminator,
CSkillObjectTargetList* pTargetList,
CSkillObjectFirstUnit* pFirstUnit);
CSkillObjectTerminator* m_pTerminator;
CSkillObjectTargetList* m_pTargetList;
CSkillObjectFirstUnit* m_pFirstUnit;
cPtrList m_SingleUnitList;
cPtrList m_StateUnitList;
WORD m_PositiveTargetType;
WORD m_NegativeTargetType;
CObject* m_pOperator;
SKILLOBJECT_INFO m_SkillObjectInfo;
void AddSingleUnit(CSkillObjectSingleUnit* pSingleUnit);
void AddStateUnit(CSkillObjectStateUnit* pStateUnit);
BOOL m_bDieFlag;
DWORD m_MaxLife;
DWORD m_CurLife;
float m_SkillTreeAmp;
public:
//YH烙矫
int releaseKind;
virtual ~CSkillObject();
virtual void Init(SKILLOBJECT_INFO* pInfo,CTargetList* pTList,float skillTreeAmp = 1);
void Release();
virtual DWORD Update();
virtual void UpdateTargetList(CObject* pObject);
void AddTargetObject(CObject* pObject);
void RemoveTargetObject(DWORD ObjectID);
WORD GetSkillIdx() { return m_SkillObjectInfo.SkillIdx; }
friend class CSkillObjectFactory;
void SetAddMsg(char* pAddMsg,WORD* pMsgLen,DWORD dwReceiverID,BOOL bLogin);
void SetRemoveMsg(char* pRemoveMsg,WORD* pMsgLen,DWORD dwReceiverID);
void GetPosition(VECTOR3* pPos);
DIRINDEX GetDirectionIndex() { return m_SkillObjectInfo.Direction; }
BOOL IsNegativeTarget(CObject* pObject);
BOOL IsPositiveTarget(CObject* pObject);
BOOL TargetTypeCheck(WORD TargetType,CObject* pObject);
CObject* GetOperator();
virtual BOOL Operate(CObject* pRequestor,MAINTARGET* pMainTarget,CTargetList* pTList) { return FALSE; }
//////////////////////////////////////////////////////////////////////////
// overriding 窃荐甸
virtual void DoDie(CObject* pAttacker);
virtual DWORD GetLife();
virtual void SetLife(DWORD Life,BOOL bSendMsg = TRUE);
virtual DWORD DoGetMaxLife();
};
#endif // !defined(AFX_SKILLOBJECT_H__DEE12E2A_038A_410E_ADBB_BA63FCADA5AA__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -