📄 gameloading.h
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// GameLoading.h: interface for the CGameLoading class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMELOADING_H__4C08CF5D_27F2_4826_A4E8_B3EF7E5600B4__INCLUDED_)
#define AFX_GAMELOADING_H__4C08CF5D_27F2_4826_A4E8_B3EF7E5600B4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
class CGameLoading : public CGameState
{
public:
MSGBASE m_Msg;
public:
CGameLoading();
virtual ~CGameLoading();
virtual BOOL Init( int id, CStateMng* pMgr, CDummyNetwork* pNet, CDummyObjMng* pDOMgr );
virtual void Open( void* pInitParam );
virtual void Close();
virtual void Exit();
virtual void Process();
virtual void NetworkMsgParse( BYTE Category, BYTE Protocol, void* pMsg );
virtual void OnDisconnect();
virtual void OnConnectSuccessed() {}
virtual void OnConnectFailed() {}
};
#endif // !defined(AFX_GAMELOADING_H__4C08CF5D_27F2_4826_A4E8_B3EF7E5600B4__INCLUDED_)
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