📄 serversystem.h
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// ServerSystem.h: interface for the CServerSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERSYSTEM_H__FD3EBFC3_EE3D_4505_A5A1_24DA471D20AB__INCLUDED_)
#define AFX_SERVERSYSTEM_H__FD3EBFC3_EE3D_4505_A5A1_24DA471D20AB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CServerSystem
{
public:
BOOL m_bEnableStart;
BOOL m_bEnableMapChange;
BOOL m_bEnableAttack;
BOOL m_bEnableChat;
BOOL m_bEnterAgent;
public:
CServerSystem();
virtual ~CServerSystem();
BOOL Start( int sId, int eId, int channel );
void Process();
void End();
};
extern CServerSystem * g_pServerSystem;
void OnConnectToServerSuccess(DWORD dwIndex, void* pVoid);
void OnConnectToServerFail(void* pVoid);
void ReceivedMsgFromServer(DWORD dwConnectionIndex,char* pMsg,DWORD dwLength);
void ReceivedMsgFromUser(DWORD dwConnectionIndex,char* pMsg,DWORD dwLength);
void OnAcceptServer(DWORD dwConnectionIndex);
void OnDisconnectServer(DWORD dwConnectionIndex);
void OnAcceptUser(DWORD dwConnectionIndex);
void OnDisconnectUser(DWORD dwConnectionIndex);
void GameProcess();
void ButtonProc0();
void ButtonProc1();
void ButtonProc2();
void ButtonProc3();
void ButtonProc4();
void ButtonProc5();
void ButtonProc6();
void ButtonProc7();
void ButtonProc8();
void ButtonProc9();
void OnCommand(char* szCommand);
#endif // !defined(AFX_SERVERSYSTEM_H__FD3EBFC3_EE3D_4505_A5A1_24DA471D20AB__INCLUDED_)
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