📄 serverconnect.h
字号:
// ServerConnect.h: interface for the CServerConnect class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERCONNECT_H__1F1AD663_A67A_4A3F_B106_13E48D439F3E__INCLUDED_)
#define AFX_SERVERCONNECT_H__1F1AD663_A67A_4A3F_B106_13E48D439F3E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
// purpose : distribute server¿¡ Á¢¼Ó ÈÄ agent server ip ¾ò±â.
class CServerConnect : public CGameState
{
public:
CServerConnect();
virtual ~CServerConnect();
virtual BOOL Init( int id, CStateMng* pMgr, CDummyNetwork* pNet, CDummyObjMng* pDOMgr );
virtual void Open( void* pInitParam );
virtual void Close();
virtual void Exit();
virtual void Process();
virtual void NetworkMsgParse( BYTE Category, BYTE Protocol, void* pMsg );
virtual void OnDisconnect() {}
virtual void OnConnectSuccessed() {}
virtual void OnConnectFailed() {}
};
#endif // !defined(AFX_SERVERCONNECT_H__1F1AD663_A67A_4A3F_B106_13E48D439F3E__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -