📄 gameend.h
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// GameEnd.h: interface for the CGameEnd class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEEND_H__B47661FA_B739_4718_B8F2_B483CE212972__INCLUDED_)
#define AFX_GAMEEND_H__B47661FA_B739_4718_B8F2_B483CE212972__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
class CGameEnd : public CGameState
{
public:
CGameEnd();
virtual ~CGameEnd();
virtual BOOL Init( int id, CStateMng* pMgr, CDummyNetwork* pNet, CDummyObjMng* pDOMgr );
virtual void Open( void* pInitParam );
virtual void Close();
virtual void Exit();
virtual void Process();
virtual void NetworkMsgParse( BYTE Category, BYTE Protocol, void* pMsg );
virtual void OnDisconnect();
virtual void OnConnectSuccessed() {}
virtual void OnConnectFailed() {}
DWORD m_dwConnectTime;
};
#endif // !defined(AFX_GAMEEND_H__B47661FA_B739_4718_B8F2_B483CE212972__INCLUDED_)
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