📄 maintitle.h
字号:
// MainTitle.h: interface for the CMainTitle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINTITLE_H__4F0019BE_E65A_4AEE_8408_B174F4A9BF56__INCLUDED_)
#define AFX_MAINTITLE_H__4F0019BE_E65A_4AEE_8408_B174F4A9BF56__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
enum
{
PL_None = 0,
PL_ConDist,
PL_ReceiveDCS,
PL_SendLoginSyn,
PL_ReceiveLoginAck,
};
class CMainTitle : public CGameState
{
protected:
BOOL m_bDisconnectToDist;
BOOL m_bConnectingToAgent;
BOOL m_bConnectingToDist;
DWORD m_dwDistAuthKey;
BOOL m_bLoginAck;
DWORD m_ProcLevel;
BOOL m_bLoginTime;
public:
CMainTitle();
virtual ~CMainTitle();
virtual BOOL Init( int id, CStateMng* pMgr, CDummyNetwork* pNet, CDummyObjMng* pDOMgr );
virtual void Open( void* pInitParam );
virtual void Close();
virtual void Exit();
virtual void Process();
virtual void NetworkMsgParse( BYTE Category, BYTE Protocol, void* pMsg );
virtual void OnDisconnect();
virtual void OnConnectFailed();
virtual void OnConnectSuccessed();
void LoginError( int code );
void SendIDPass();
DWORD m_dwLogin;
BOOL m_bOverLogin;
BOOL m_bEnterAgent;
};
#endif // !defined(AFX_MAINTITLE_H__4F0019BE_E65A_4AEE_8408_B174F4A9BF56__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -