📄 mnstgplayroom.h
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// MNStgPlayRoom.h: interface for the CMNStgPlayRoom class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MNSTGPLAYROOM_H__5F6725CF_E284_4E97_B056_7658A50952D0__INCLUDED_)
#define AFX_MNSTGPLAYROOM_H__5F6725CF_E284_4E97_B056_7658A50952D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MNStage.h"
class CMNPlayRoomDialog;
/////////////////////////////
// PlayRoom
// - prepare to play a game
class CMNStgPlayRoom : public CMNStage
{
protected:
static CMNPlayRoomDialog* m_pInterface;
DWORD m_dwPlayRoomIndex;
//countdown
DWORD m_dwStartTime;
DWORD m_dwCountDown;
BOOL m_bGameStart;
DWORD m_dwMapNum;
public:
CMNStgPlayRoom();
virtual ~CMNStgPlayRoom();
virtual void Init();
virtual void Release();
virtual void Open();
virtual void Close();
virtual void Process();
virtual void Render();
virtual void NetworkMsgParse( BYTE Category, BYTE Protocol, void* pMsg );
//Inline
static CMNPlayRoomDialog* GetInterface() { return m_pInterface; }
};
#endif // !defined(AFX_MNSTGPLAYROOM_H__5F6725CF_E284_4E97_B056_7658A50952D0__INCLUDED_)
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