📄 gameeventmanager.cpp
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#include "stdafx.h"
#include "GameEventManager.h"
#include "CQuestManager.h"
#include "QuestManager.h"
GLOBALTON(CGameEventManager);
CGameEventManager::CGameEventManager()
{
memset(m_EventPool, 0, sizeof(GAMEEVENT)*MAX_EVENTCOUNT);
m_wEventCount = 0;
}
CGameEventManager::~CGameEventManager()
{
}
void CGameEventManager::AddEvent(DWORD event, DWORD dwData)
{
if( m_wEventCount > MAX_EVENTCOUNT )
{
ASSERTMSG(0, "EventPool Memory Error. ^^;;");
return;
}
m_EventPool[m_wEventCount].Init(event, dwData);
++m_wEventCount;
}
void CGameEventManager::Process()
{
if( m_wEventCount == 0 ) return;
for(int i=0; i< m_wEventCount; ++i)
{
// event¸¦ »ç¿ëÇÒ °÷¿¡ °ªÀ» ³Ö¾î ÁØ´Ù.
// QUESTMGR1->CheckState(&m_EventPool[i]);
QUESTMGR->CheckGameEvent( &m_EventPool[i] );
}
// Event »èÁ¦
memset(m_EventPool, 0, sizeof(GAMEEVENT)*MAX_EVENTCOUNT);
m_wEventCount = 0;
}
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