📄 guilddialog.h
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// GuildDialog.h: interface for the CGuildDialog class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUILDDIALOG_H__944612E3_C4A8_4FDD_AC8F_62047C1B202D__INCLUDED_)
#define AFX_GUILDDIALOG_H__944612E3_C4A8_4FDD_AC8F_62047C1B202D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "INTERFACE\cDialog.h"
class cStatic;
class cComboBox;
class cListDialog;
class cPushupButton;
class CGuild;
enum funclevel
{
eMemberFunc,
eSeniorFunc,
eViceMasterFunc,
eMasterFunc,
eInvailedFunc,
eMaxFunc,
};
class CGuildDialog : public cDialog
{
cStatic * m_pGuildName;
cStatic * m_pGuildLvl;
cStatic * m_pMasterName;
cStatic * m_pMemberNum;
cStatic * m_pLocation;
cListDialog * m_pListDlg;
cButton * m_pBanMemberBtn;
cButton * m_pGiveMemberNickBtn;
cButton * m_pGiveMemberRankBtn;
cButton * m_pInviteMemberBtn;
cButton * m_pInviteUnionBtn;
cButton * m_pSecedeBtn;
cPtrList m_GuildFuncCtrlArray[eMaxFunc];
cPtrList m_GuildModeArray[eGuildMode_Max];
DWORD m_SelectedNum;
int m_CurGuildMode;
cPushupButton * m_pGuildPushupBtn[2];
public:
CGuildDialog();
virtual ~CGuildDialog();
virtual void SetActive(BOOL val);
virtual DWORD ActionEvent(CMouse* mouseInfo);
void Linking();
void SetInfo(char* guildname, BYTE guildlvl, char* mastername, BYTE membernum, BYTE location);
void SetGuildInfo(char* GuildName, char* MasterName, char* MapName, BYTE GuildLevel, BYTE MemberNum);
void ResetMemberInfo(char* Name, BYTE Rank, LEVELTYPE lvl, DWORD MemberIdx);
void DeleteMemberAll();
void RefreshGuildInfo(CGuild* pGuild);
void ShowGuildMode(BYTE ShowMode);
void SetDisableFuncBtn(BYTE Rank);
int GetSelectedColumn();
void SetActiveGuildMode(int showmode,BOOL bActive);
void ClearDisableBtn();
void SetGuildPushupBtn(BYTE ShowMode);
};
#endif // !defined(AFX_GUILDDIALOG_H__944612E3_C4A8_4FDD_AC8F_62047C1B202D__INCLUDED_)
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