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# Microsoft Developer Studio Project File - Name="MHClient" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=MHClient - Win32 Debug GM_TOOL China
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MHClient.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MHClient.mak" CFG="MHClient - Win32 Debug GM_TOOL China"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MHClient - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Debug TestClient" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Debug Connect" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Debug GM_TOOL" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Semi Release" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Release GM_TOOL" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Semi ReleaseChina" (based on "Win32 (x86) Application")
!MESSAGE "MHClient - Win32 Debug GM_TOOL China" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "Perforce Project"
# PROP Scc_LocalPath "..\..\maindev\[client]mh"
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MHClient - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Obj\MHClient\Release"
# PROP Intermediate_Dir "..\Obj\MHClient\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 IndexCreator.lib profiler.lib dinput.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /subsystem:windows /machine:I386 /out:"..\CWorking/MHClient-Connect.exe" /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /debug

!ELSEIF  "$(CFG)" == "MHClient - Win32 Debug TestClient"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MHClient___Win32_Debug_TestClient"
# PROP BASE Intermediate_Dir "MHClient___Win32_Debug_TestClient"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\MHClient\Debug_TestClient"
# PROP Intermediate_Dir "..\Obj\MHClient\Debug_TestClient"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\yhlibrary" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I ".\interface" /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "_TESTCLIENT_" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /FR /YX"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib 4DyuchiGXGFunc/SS3DGFunc.lib IndexCreator.lib d3dx8.lib yhlibrary.lib profiler.lib IndexGenerator.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /pdb:none /nodefaultlib
# ADD LINK32 dinput.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /entry:"WinMainCRTStartup" /subsystem:console /profile /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-test.exe" /libpath:"..\LIB" /libpath:"..\yhlibrary"

!ELSEIF  "$(CFG)" == "MHClient - Win32 Debug Connect"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MHClient___Win32_Debug_Connect"
# PROP BASE Intermediate_Dir "MHClient___Win32_Debug_Connect"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\MHClient\Debug_Connect"
# PROP Intermediate_Dir "..\Obj\MHClient\Debug_Connect"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\yhlibrary" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib 4DyuchiGXGFunc/SS3DGFunc.lib IndexCreator.lib d3dx8.lib yhlibrary.lib profiler.lib IndexGenerator.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /pdb:none /nodefaultlib
# ADD LINK32 ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-Connect.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /pdb:none /nodefaultlib

!ELSEIF  "$(CFG)" == "MHClient - Win32 Debug GM_TOOL"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MHClient___Win32_Debug_GM_TOOL"
# PROP BASE Intermediate_Dir "MHClient___Win32_Debug_GM_TOOL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL"
# PROP Intermediate_Dir "..\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\\" /I "..\yhlibrary" /I ".\Audio" /I ".\BattleSystem" /I ".\Skill" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\interface" /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_GMTOOL_" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
# ADD RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wmstub.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib 4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib yhlibrary.lib IndexGenerator.lib wsock32.lib dinput8.lib ComCtl32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-Connect.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /pdb:none /nodefaultlib
# ADD LINK32 ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /entry:"WinMainCRTStartup" /subsystem:console /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-GMTool-Debug.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "MHClient - Win32 Semi Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MHClient___Win32_Semi_Release"
# PROP BASE Intermediate_Dir "MHClient___Win32_Semi_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\MHClient\MHClient___Win32_Semi_Release"
# PROP Intermediate_Dir "..\Obj\MHClient\MHClient___Win32_Semi_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\\" /I "..\yhlibrary" /I ".\Audio" /I ".\BattleSystem" /I ".\Skill" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /Od /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_SEMIRELEASE" /Fr /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wmstub.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib 4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib yhlibrary.lib IndexGenerator.lib wsock32.lib dinput8.lib ComCtl32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-Connect.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /pdb:none /nodefaultlib
# ADD LINK32 ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /subsystem:windows /incremental:no /map /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-Connect.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib

!ELSEIF  "$(CFG)" == "MHClient - Win32 Release GM_TOOL"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "MHClient___Win32_Release_GM_TOOL"
# PROP BASE Intermediate_Dir "MHClient___Win32_Release_GM_TOOL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Obj\MHClient\MHClient___Win32_Release_GM_TOOL"
# PROP Intermediate_Dir "..\Obj\MHClient\MHClient___Win32_Release_GM_TOOL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I ".\\" /I "..\yhlibrary" /I ".\Audio" /I ".\BattleSystem" /I ".\Skill" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /FR /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../[CC]Header/" /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_GMTOOL_" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG" /d "_GMTOOL_"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 IndexCreator.lib profiler.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib 4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib yhlibrary.lib IndexGenerator.lib wsock32.lib dinput.lib dinput8.lib /nologo /subsystem:windows /machine:I386 /out:"..\CWorking/MHClient-Connect.exe" /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /debug
# ADD LINK32 ComCtl32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /subsystem:windows /machine:I386 /out:"..\CWorking\MHClient-GMTool.exe" /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /debug

!ELSEIF  "$(CFG)" == "MHClient - Win32 Semi ReleaseChina"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MHClient___Win32_Semi_ReleaseChina"
# PROP BASE Intermediate_Dir "MHClient___Win32_Semi_ReleaseChina"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "MHClient___Win32_Semi_ReleaseChina"
# PROP Intermediate_Dir "MHClient___Win32_Semi_ReleaseChina"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /GX /Od /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_SEMIRELEASE" /Fr /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /Od /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_SEMIRELEASE" /D "TAIWAN_LOCAL" /Fr /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wmstub.lib ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /subsystem:windows /incremental:no /map /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-Connect.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /pdb:none /debug /nodefaultlib
# ADD LINK32 wmstub.lib ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /subsystem:windows /incremental:no /map /machine:I386 /nodefaultlib:"libc.lib" /out:"..\CWorking\MHClient-Connect.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib

!ELSEIF  "$(CFG)" == "MHClient - Win32 Debug GM_TOOL China"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MHClient___Win32_Debug_GM_TOOL_China"
# PROP BASE Intermediate_Dir "MHClient___Win32_Debug_GM_TOOL_China"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "MHClient___Win32_Debug_GM_TOOL_China"
# PROP Intermediate_Dir "MHClient___Win32_Debug_GM_TOOL_China"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\interface" /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_GMTOOL_" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\interface" /I ".\\" /I "..\[Lib]yhlibrary" /I ".\Audio" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /I "..\[CC]Ability" /I "../[CC]Header/" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_WMA" /D "_GMTOOL_" /D "TAIWAN_LOCAL" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
# ADD RSC /l 0x412 /d "_DEBUG" /d "_GMTOOL_"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /entry:"WinMainCRTStartup" /subsystem:console /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\Cworking\MHClient-GMTool-Debug.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 ComCtl32.lib strmiids.lib vfw32.lib Audio/SoundLib.lib kernel32.lib user32.lib imm32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib ../4DyuchiGXGFunc/SS3DGFunc.lib d3dx8.lib ../[lib]yhlibrary/yhlibrary.lib ../[lib]yhlibrary/IndexGenerator.lib wsock32.lib dinput8.lib /nologo /entry:"WinMainCRTStartup" /subsystem:console /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"G:\吝惫1028老滚怜力傍霖厚\041211[吝惫]肺拿扼捞隆\CLIENT\MHClient-GMTool-Debug.exe" /pdbtype:sept /libpath:"..\LIB" /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "MHClient - Win32 Release"
# Name "MHClient - Win32 Debug TestClient"
# Name "MHClient - Win32 Debug Connect"
# Name "MHClient - Win32 Debug GM_TOOL"
# Name "MHClient - Win32 Semi Release"
# Name "MHClient - Win32 Release GM_TOOL"
# Name "MHClient - Win32 Semi ReleaseChina"
# Name "MHClient - Win32 Debug GM_TOOL China"
# Begin Group "Etc"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MHClient.cpp
# End Source File
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Framework"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\GameState.cpp
# End Source File
# Begin Source File

SOURCE=.\GameState.h
# End Source File
# Begin Source File

SOURCE=.\MainGame.cpp
# End Source File
# Begin Source File

SOURCE=.\MainGame.h
# End Source File
# End Group
# Begin Group "Game"

# PROP Default_Filter ""
# Begin Group "MAINTITLE"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MainTitle.cpp
# End Source File
# Begin Source File

SOURCE=.\MainTitle.h
# End Source File
# End Group
# Begin Group "CONNECT"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\ServerConnect.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerConnect.h
# End Source File
# End Group
# Begin Group "CHARSELECT"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CharSelect.cpp
# End Source File
# Begin Source File

SOURCE=.\CharSelect.h
# End Source File
# End Group
# Begin Group "COMMON"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\cWindowSystemFunc.cpp
# End Source File
# Begin Source File

SOURCE=.\cWindowSystemFunc.h
# End Source File
# Begin Source File

SOURCE=.\GameInEventFunc.cpp
# End Source File
# Begin Source File

SOURCE=.\GameInEventFunc.h
# End Source File
# Begin Source File

SOURCE=.\GlobalEventFunc.cpp
# End Source File
# Begin Source File

SOURCE=.\GlobalEventFunc.h
# End Source File
# Begin Source File

SOURCE=.\WindowIDEnum.cpp
# End Source File
# Begin Source File

SOURCE=.\WindowIDEnum.h
# End Source File
# Begin Source File

SOURCE=.\WindowIDs.h
# End Source File
# End Group
# Begin Group "GAMEIN"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\GameIn.cpp
# End Source File
# Begin Source File

SOURCE=.\GameIn.h
# End Source File
# End Group
# Begin Group "CHARMAKE"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CharMake.cpp
# End Source File
# Begin Source File

SOURCE=.\CharMake.h
# End Source File
# End Group
# Begin Group "MAPCHANGE"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MapChange.cpp
# End Source File
# Begin Source File

SOURCE=.\MapChange.h
# End Source File
# End Group
# Begin Group "MURIMNET"

# PROP Default_Filter ""
# Begin Group "MNFront"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MNFrontDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\MNFrontDialog.h
# End Source File
# Begin Source File

SOURCE=.\MNStgFront.cpp
# End Source File
# Begin Source File

SOURCE=.\MNStgFront.h
# End Source File
# End Group
# Begin Group "MNPlayRoom"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MNPlayRoomDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\MNPlayRoomDialog.h
# End Source File
# Begin Source File

SOURCE=.\MNStgPlayRoom.cpp
# End Source File
# Begin Source File

SOURCE=.\MNStgPlayRoom.h
# End Source File
# End Group
# Begin Group "MNChannel"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MNChannelDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\MNChannelDialog.h
# End Source File
# Begin Source File

SOURCE=.\MNCreateDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\MNCreateDialog.h
# End Source File
# Begin Source File

SOURCE=.\MNJoinDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\MNJoinDialog.h
# End Source File
# Begin Source File

SOURCE=.\MNStgChannel.cpp
# End Source File
# Begin Source File

SOURCE=.\MNStgChannel.h
# End Source File
# End Group
# Begin Group "MNPlayer"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\MNPlayer.cpp
# End Source File
# Begin Source File

SOURCE=.\MNPlayer.h
# End Source File
# Begin Source File

SOURCE=.\MNPlayerManager.cpp
# End Source File
# Begin Source File

SOURCE=.\MNPlayerManager.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\MNStage.cpp
# End Source File
# Begin Source File

SOURCE=.\MNStage.h
# End Source File
# Begin Source File

SOURCE=.\MurimNet.cpp
# End Source File
# Begin Source File

SOURCE=.\MurimNet.h
# End Source File
# End Group
# Begin Group "GAMELOADING"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\GameLoading.cpp
# End Source File
# Begin Source File

SOURCE=.\GameLoading.h
# End Source File
# End Group
# End Group
# Begin Group "Interface"

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