📄 eventmapinfo.h
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// EventMapInfo.h: interface for the CEventMapInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EVENTMAPINFO_H__1806602E_18AD_42C0_BEB2_345204C5826D__INCLUDED_)
#define AFX_EVENTMAPINFO_H__1806602E_18AD_42C0_BEB2_345204C5826D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "../ImageNumber.h"
#define EVENTMAPNUM 58
#define EVENTMAP USINGTON(CEventMap)
class CPlayer;
enum eEVENTMAPSTATE
{
eEventState_None = 0,
eEventState_Ready,
eEventState_Start,
eEventState_End,
};
class CEventMap
{
CYHHashTable<CPlayer> m_PlayerTable;
int m_nState;
DWORD m_dwMapNum;
DWORD m_dwTime;
MSG_DWORD3 m_Result;
DWORD m_dwChannelNum;
DWORD m_dwTeam;
public:
DWORD m_dwBeforeMapNum;
public:
CEventMap();
virtual ~CEventMap();
void Init();
void Release();
void AddHero();
void AddPlayer( CPlayer* pPlayer );
BOOL IsEnemy( CObject* pTarget );
void Ready();
void Start();
void End( MSG_DWORD3* pMsg );
void SetData( DWORD dwMap, DWORD dwChannel, DWORD dwTeam )
{
m_dwMapNum = dwMap;
m_dwChannelNum = dwChannel;
m_dwTeam = dwTeam;
}
DWORD GetEventMapNum() { return m_dwMapNum; }
DWORD GetChannelNum() { return m_dwChannelNum; }
DWORD GetTeamNum() { return m_dwTeam; }
BOOL IsEventMap();
protected:
cImage m_ImageStart;
cImage m_ImageWin;
cImage m_ImageLose;
cImage m_ImageDraw;
cImage* m_pCurShowImage;
VECTOR2 m_vTitlePos;
VECTOR2 m_vTitleScale;
public:
void Render();
};
EXTERNGLOBALTON(CEventMap)
#endif // !defined(AFX_EVENTMAPINFO_H__1806602E_18AD_42C0_BEB2_345204C5826D__INCLUDED_)
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