📄 frienddialog.h
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// FriendDialog.h: interface for the CFriendDialog class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRIENDDIALOG_H__9B871F1D_D035_41A6_9BD5_31F24628CDA8__INCLUDED_)
#define AFX_FRIENDDIALOG_H__9B871F1D_D035_41A6_9BD5_31F24628CDA8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "INTERFACE\cDialog.h"
#include ".\interface\cWindowHeader.h"
class CFriendDialog : public cDialog
{
cListCtrl * m_pFriendListLCtl;
cButton* m_FriendPageBtn[MAX_FRIEND_LIST_PAGE_BTN];
cButton* m_AddFriendBtn;
cButton* m_DelFriendBtn;
cButton* m_SendNoteBtn;
cButton* m_SendWhisperBtn;
cCheckBox* m_pFriendChkBox[MAX_FRIEND_LIST];
WORD m_SelectedFriendPge;
BOOL m_LogInGroup;
BOOL m_LogOutGroup;
private:
// CFriend* m_Friend;
public:
CFriendDialog();
virtual ~CFriendDialog();
void Init(LONG x, LONG y, WORD wid, WORD hei, cImage * basicImage, LONG ID=0);
void Linking();
virtual void SetActive( BOOL val );
void SetFriendList(int gotopage);
void ShowFriendPageBtn(BYTE TotalPage);
WORD GetSelectedFriendPge() { return m_SelectedFriendPge; }
void SetSelectedFriendPge(WORD FPge) { m_SelectedFriendPge = FPge; }
virtual DWORD ActionEvent(CMouse * mouseInfo);
void CheckedDelFriend();
char* GetChkedName();
// char* GetSelectedFriendName() { return m_SelectedFriendName; }
};
#endif // !defined(AFX_FRIENDDIALOG_H__9B871F1D_D035_41A6_9BD5_31F24628CDA8__INCLUDED_)
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