📄 movepoint.cpp
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// MovePoint.cpp: implementation of the CMovePoint class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MovePoint.h"
#include "GameResourceManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
GLOBALTON(CMovePoint)
CMovePoint::CMovePoint()
{
m_bInited = FALSE;
}
CMovePoint::~CMovePoint()
{
}
BOOL CMovePoint::Init()
{
BOOL rt = m_PointModel.Init(GAMERESRCMNGR->m_GameDesc.MovePoint,NULL,eEngineObjectType_Effect,0,-1);
if(rt == FALSE)
return FALSE;
m_PointModel.ApplyHeightField(TRUE);
m_bInited = TRUE;
return TRUE;
}
void CMovePoint::Release()
{
m_PointModel.Release();
}
void CMovePoint::SetPoint(VECTOR3* pPos)
{
if(m_bInited == FALSE)
return;
m_PointModel.SetEngObjPosition(pPos);
m_PointModel.Show();
}
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