📄 guild.h
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// Guild.h: interface for the CGuild class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUILD_H__A63520FC_422F_436B_A44A_F281D349652F__INCLUDED_)
#define AFX_GUILD_H__A63520FC_422F_436B_A44A_F281D349652F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Map>
#include "PtrList.h"
enum RTChangeRank
{
eRankPos_1,
eRankPos_2,
eRankPos_3,
eRankPos_Max,
eRankPos_Err,
};
class CGuild
{
DWORD m_GuildIdx;
BYTE m_GuildLvl;
BYTE m_GuildLocation;
char m_MasterName[MAX_NAME_LENGTH+1];
char m_GuildName[MAX_GUILD_NAME+1];
DWORD m_UnionIdx;
DWORD m_RankMemberIdx[eRankPos_Max];
cPtrList m_MemberList;
public:
CGuild();
virtual ~CGuild();
void Init(GUILDINFO* pInfo);
void Release();
BOOL DeleteMember(DWORD PlayerIDX);
BOOL AddMember(GUILDMEMBERINFO* pMemberInfo);
BOOL IsMember(DWORD PlayerIDX);
void SetTotalInfo(GUILDINFO* pInfo, GUILDMEMBERINFO* pMemberInfo, int MemberNum);
char* GetGuildName() { return m_GuildName; }
BYTE GetLevel() { return m_GuildLvl; }
char* GetMasterName() { return m_MasterName; }
BYTE GetMemberNum() { return m_MemberList.GetCount(); }
MAPTYPE GetLocation() { return m_GuildLocation; }
void RefreshMember();
GUILDMEMBERINFO* GetMemberInfo(DWORD PlayerIDX);
char* GetMemberName(DWORD MemberID);
DWORD GetMemberIdx(int num);
void SetLevel(BYTE Level);
BYTE GetMaxMemberNum();
BOOL CanAddMember();
int IsVacancy(BYTE ToRank);
BOOL ChangeRank(DWORD MemberID, BYTE Rank);
void ResetRankMemberInfo(DWORD MemberIdx, BYTE Rank);
};
#endif // !defined(AFX_GUILD_H__A63520FC_422F_436B_A44A_F281D349652F__INCLUDED_)
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