📄 gameloading.h
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// GameLoading.h: interface for the CGameLoading class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMELOADING_H__1AFABF78_3E9E_4B20_B18B_E07438BFB3E9__INCLUDED_)
#define AFX_GAMELOADING_H__1AFABF78_3E9E_4B20_B18B_E07438BFB3E9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
#include "cImageSelf.h"
#define GAMELOADING USINGTON(CGameLoading)
class CLoadingDlg;
class CGameLoading : public CGameState
{
HANDLE hThread;
BOOL m_bFirst;
BOOL m_bThreadTerminated;
BOOL m_bMapLoadComplete;
MAPTYPE m_MapNum;
CLoadingDlg* m_pDlg;
cImageSelf m_LoadingImage;
public:
CGameLoading();
virtual ~CGameLoading();
// //MAKESINGLETON(CGameLoading)
BOOL Init(void* pInitParam);
void Release(CGameState* pNextGameState);
void Process();
void BeforeRender();
void AfterRender();
void NetworkMsgParse(BYTE Category,BYTE Protocol,void* pMsg);
// custom func
void EnterGame();
};
EXTERNGLOBALTON(CGameLoading)
#endif // !defined(AFX_GAMELOADING_H__1AFABF78_3E9E_4B20_B18B_E07438BFB3E9__INCLUDED_)
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