📄 gamestate.h
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// GameState.h: interface for the CGameState class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMESTATE_H__A45C7DD6_6E8B_486F_81B8_9A18546FC927__INCLUDED_)
#define AFX_GAMESTATE_H__A45C7DD6_6E8B_486F_81B8_9A18546FC927__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGameState
{
protected:
BOOL m_bBlockScreen;
BOOL m_bDisconnected;
public:
CGameState();
virtual ~CGameState();
virtual BOOL Init(void* pInitParam) = 0;
virtual void Release(CGameState* pNextGameState) = 0; // NULL 捞搁 场唱绰芭烙
virtual void Process() = 0;
virtual void BeforeRender() = 0;
virtual void AfterRender() = 0;
virtual void NetworkMsgParse(BYTE Category,BYTE Protocol,void* pMsg) = 0;
static BOOL CommonNetworkParser(BYTE Category,BYTE Protocol,void* pMsg);
void SetBlock(BOOL val);
BOOL IsBlock(){ return m_bBlockScreen; }
virtual void OnDisconnect();
};
#endif // !defined(AFX_GAMESTATE_H__A45C7DD6_6E8B_486F_81B8_9A18546FC927__INCLUDED_)
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