📄 bossmonsterguagedlg.h
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// BossMonsterGuageDlg.h: interface for the CBossMonsterGuageDlg class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BOSSMONSTERGUAGEDLG_H__466F88A7_6E35_402D_8A5F_4CE48A52C668__INCLUDED_)
#define AFX_BOSSMONSTERGUAGEDLG_H__466F88A7_6E35_402D_8A5F_4CE48A52C668__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "./Interface/cDialog.h"
class cStatic;
class CObjectGuagen;
class CBossMonsterGuageDlg : public cDialog
{
public:
CBossMonsterGuageDlg();
virtual ~CBossMonsterGuageDlg();
void SetMonsterName( char * szMonsterName );
void SetMonsterLife( DWORD curVal, DWORD maxVal );
void SetMonsterShield( DWORD curVal, DWORD maxVal );
void Linking();
protected:
cStatic * m_pName;
cStatic * m_pLifeText;
CObjectGuagen * m_pLifeGuage;
cStatic * m_pShieldText;
CObjectGuagen * m_pShieldGuage;
};
#endif // !defined(AFX_BOSSMONSTERGUAGEDLG_H__466F88A7_6E35_402D_8A5F_4CE48A52C668__INCLUDED_)
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