📄 effecttriggerillusionunitdesc.h
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// n.h: interface for the CEffectTriggerIllusionUnitDesc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_N_H__B8D17751_6E1D_4561_88B9_76A00FD718CF__INCLUDED_)
#define AFX_N_H__B8D17751_6E1D_4561_88B9_76A00FD718CF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EffectTriggerUnitDesc.h"
class CEffectTriggerIllusionUnitDesc : public CEffectTriggerUnitDesc
{
enum TargetKind
{
eTargetKind_Weapon,
};
enum SwitchKind
{
eSwitchKind_Start,
eSwitchKind_End,
};
int m_TargetKind;
int m_SwitchKind;
DWORD m_IllusionFrame;
WORD m_MaterialNum;
public:
CEffectTriggerIllusionUnitDesc(DWORD dwTime,DWORD dwUnitNum);
virtual ~CEffectTriggerIllusionUnitDesc();
void ParseScript(CMHFile* pFile);
BOOL Operate(CEffect* pEffect);
};
#endif // !defined(AFX_N_H__B8D17751_6E1D_4561_88B9_76A00FD718CF__INCLUDED_)
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