📄 serverconnect.h
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// ServerConnect.h: interface for the CServerConnect class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERCONNECT_H__32D22D75_F2D1_4C03_A002_232AFB60C22A__INCLUDED_)
#define AFX_SERVERCONNECT_H__32D22D75_F2D1_4C03_A002_232AFB60C22A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
#define SERVERCONNECT USINGTON(CServerConnect)
class CServerConnect : public CGameState
{
protected:
DWORD m_dwStartTime;
BOOL m_bShowingLogoAVI;
HWND m_hWndAVI;
public:
//MAKESINGLETON(CServerConnect)
CServerConnect();
virtual ~CServerConnect();
BOOL Init(void* pInitParam);
void Release(CGameState* pNextGameState);
void Process();
void BeforeRender();
void AfterRender();
void NetworkMsgParse(BYTE Category,BYTE Protocol,void* pMsg);
void EndShowLogoAVI();
void StartShowLogoAVI();
};
EXTERNGLOBALTON(CServerConnect);
#endif // !defined(AFX_SERVERCONNECT_H__32D22D75_F2D1_4C03_A002_232AFB60C22A__INCLUDED_)
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