📄 motion.h
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#ifndef _MOTION_H_
#define _MOTION_H_
enum eMOTION
{
eMotion_Peace_Standard = 1,
eMotion_Peace_Walk ,
eMotion_Peace_Run ,
eMotion_Battle_Gum_Standard ,
eMotion_Battle_Gwun_Standard ,
eMotion_Battle_Do_Standard ,
eMotion_Battle_Chang_Standard ,
eMotion_Battle_Gung_Standard ,
eMotion_Battle_Amgi_Standard ,
eMotion_Battle_Gum_Walk ,
eMotion_Battle_Gwun_Walk ,
eMotion_Battle_Do_Walk ,
eMotion_Battle_Chang_Walk ,
eMotion_Battle_Gung_Walk ,
eMotion_Battle_Amgi_Walk ,
eMotion_Battle_Gum_Run ,
eMotion_Battle_Gwun_Run ,
eMotion_Battle_Do_Run ,
eMotion_Battle_Chang_Run ,
eMotion_Battle_Gung_Run ,
eMotion_Battle_Amgi_Run ,
eMotion_Damage_Left ,
eMotion_Damage_Right ,
eMotion_Damage_Front ,
eMotion_Die_Fly ,
eMotion_Die_Normal ,
eMotion_KyungGong1_Start_NoWeapon ,
eMotion_KyungGong1_Move_NoWeapon ,
eMotion_KyungGong1_End_NoWeapon ,
eMotion_KyungGong2_Start_NoWeapon ,
eMotion_KyungGong2_Move_NoWeapon ,
eMotion_KyungGong2_End_NoWeapon ,
eMotion_KyungGong3_Start_NoWeapon ,
eMotion_KyungGong3_Move_NoWeapon ,
eMotion_KyungGong3_End_NoWeapon ,
eMotion_Ungijosik_Start ,
eMotion_Ungijosik_Ing ,
eMotion_Ungijosik_End ,
eMotion_Ungijosik_Damage ,
eMotion_StreetStall_Start ,
eMotion_StreetStall_Ing ,
eMotion_StreetStall_End ,
eMotion_Died_Normal ,
eMotion_Died_Fly ,
eMotion_Defence_Gum ,
eMotion_Defence_Gwon ,
eMotion_Defence_Do ,
eMotion_Defence_Chang ,
eMotion_Defence_Gung ,
eMotion_Defence_Amgi ,
eMotion_Peace_Standard_Do ,
eMotion_Peace_Standard_Change ,
eMotion_Peace_Walk_Do ,
eMotion_Peace_Walk_Change ,
eMotion_Peace_Run_Do ,
eMotion_Peace_Run_Change ,
// 吝埃俊 傍拜悼累甸捞 乐绰单 弊扒 公傍府胶飘俊辑 流立 涝仿窍扁锭巩俊 鞘夸绝促.
//目孤聪萍 悼累
eMotion_Society_Bow = 251,
eMotion_Society_Happy ,
eMotion_Society_Sad ,
eMotion_Society_Yes ,
eMotion_Society_No ,
eMotion_Society_Sit_Start ,
eMotion_Society_Sit_Ing ,
eMotion_Society_Stand ,
eMotion_Society_BigBow ,
// pjs [3/11/2003] 肺弊牢 青悼甸...
eMotion_Sel1Before = 290, // PJS 局聪啊 嘎绰瘤 矫氰 [5/15/2003]
eMotion_sel1After ,
eMotion_Sel1Afterstop ,
eMotion_Sel1Back ,
eMotion_Sel2Before ,
eMotion_Sel2After ,
eMotion_Sel2Afterstop ,
eMotion_Sel2Back ,
eMotion_Sel3Before ,
eMotion_Sel3After ,
eMotion_Sel3Afterstop ,
eMotion_Sel3Back ,
eMotion_Sel4Before ,
eMotion_Sel4After ,
eMotion_Sel4Afterstop ,
eMotion_Sel4Back ,
eMotion_Tactic_Start = 330,
eMotion_Tactic_Ing = 331,
eMotion_Tactic_Excute = 332,
/*
eMotion_Emoticon_Bow = 150,//牢荤
eMotion_Emoticon_Thanks = 151,//皑荤
eMotion_Emoticon_Yes = 152,//编沥
eMotion_Emoticon_No = 153,//何沥
eMotion_Emoticon_Pleasure = 154,//扁惠
eMotion_Emoticon_Sadness = 155,//浇悄
eMotion_Emoticon_Love = 156,//荤尔
eMotion_Emoticon_Hostility = 157,//利措
eMotion_Emoticon_Disappoint = 158,//角噶
eMotion_Emoticon_Angry = 159,//盒畴
eMotion_Emoticon_Suprised = 160,//愁恩
eMotion_Emoticon_Evasion = 161,//雀乔
eMotion_Emoticon_Declare = 162,//急攫
*/
// 漂荐公傍 悼累甸档 傍拜 悼累苞 付蛮啊瘤肺 贸府
};
enum eMONSTERMOTION
{
eMonsterMotion_Standard = 1,
eMonsterMotion_Walk = 2,
eMonsterMotion_Attack1 = 3,
eMonsterMotion_Attack2 = 4,
eMonsterMotion_DamageFront = 5,
eMonsterMotion_DamageLeft = 6,
eMonsterMotion_DamageRight = 7,
eMonsterMotion_FlyDie = 8, // 朝扼啊辑 磷扁
eMonsterMotion_Die = 9, // 力磊府俊辑 磷扁
eMonsterMotion_Died = 10, // 磷绢辑 肛苗乐扁
eMonsterMotion_FlyDied = 11, // 朝扼啊辑 磷绢辑 肛苗乐扁
};
enum eBOSSMONSTERMOTION
{
eBossMonsterMotion_Stand = 1,
eBossMonsterMotion_Walk = 2,
eBossMonsterMotion_Attack1 = 3, // 老馆 傍拜
eBossMonsterMotion_Attack2 = 4, // 家券
eBossMonsterMotion_Attack3 = 5, // 嘛扁
eBossMonsterMotion_Attack4 = 6, // NULL
eBossMonsterMotion_Attack5 = 7, // NULL
eBossMonsterMotion_Die = 8,
eBossMonsterMotion_Died = 9,
eBossMonsterMotion_RestDown = 10,
eBossMonsterMotion_RestOn = 11,
eBossMonsterMotion_RestUp = 12,
};
#endif
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