📄 questmark.cpp
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// QuestMark.cpp: implementation of the CQuestMark class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "QuestMark.h"
#include "..\Engine\Engine.h"
#include "GameResourceManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
cImageSelf* CQuestMark::m_pMarkImage[2];
CQuestMark::CQuestMark()
{
m_bDraw = TRUE;
}
CQuestMark::~CQuestMark()
{
}
BOOL CQuestMark::Render()
{
if(m_bDraw)
{
VECTOR3 Temp;
GetScreenXYFromXYZ(g_pExecutive->GetGeometry(),0,&m_Position,&Temp);
if(Temp.x < 0 || Temp.x > 1 || Temp.y < 0 || Temp.y > 1)
{
return TRUE;
}
VECTOR2 ScreenPos;
ScreenPos.x = GAMERESRCMNGR->m_GameDesc.dispInfo.dwWidth*Temp.x;
ScreenPos.y = GAMERESRCMNGR->m_GameDesc.dispInfo.dwHeight*Temp.y;
DWORD Color = COLORtoDWORD(1,1,1,m_fAlpha);
m_pMarkImage[m_MarkType]->RenderSprite(NULL,NULL,0,&ScreenPos,Color);
return TRUE;
}
return FALSE;
}
BOOL CQuestMark::LoadImage()
{
char szfile[64];
DeleteImage();
sprintf(szfile,"./image/QuestMark/Sense.tif");
m_pMarkImage[0] = new cImageSelf;
m_pMarkImage[0]->LoadSprite(szfile);
sprintf(szfile,"./image/QuestMark/Interrogation.tif");
m_pMarkImage[1] = new cImageSelf;
m_pMarkImage[1]->LoadSprite(szfile);
return TRUE;
}
void CQuestMark::DeleteImage()
{
SAFE_DELETE(m_pMarkImage[0]);
SAFE_DELETE(m_pMarkImage[1]);
}
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