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📄 minimapdialog.h

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// MiniMapDialog.h: interface for the CMiniMapDialog class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MINIMAPDIALOG_H__8B4A247D_3FA6_47FA_BA2D_D2DF0D43AADC__INCLUDED_)
#define AFX_MINIMAPDIALOG_H__8B4A247D_3FA6_47FA_BA2D_D2DF0D43AADC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define MINIMAP USINGTON(CMiniMapDialog)

#include "interface/cimage.h"


class CMHFile;

class CMiniMapDialog
{
	//////////////////////////////////////////////////////////////////////////
	// ±âº»ÀûÀÎ º¯¼öµé
	BOOL m_bInited;
	BOOL m_bActive;
	cImage m_MiniMapImage;
	cImage m_HeroImage;
	VECTOR2 m_MinimapImagePos;
	VECTOR2 m_HeroImagePos;
	float m_HeroImageAngle;
	
	VECTOR3 m_HeroPos;
	
	//////////////////////////////////////////////////////////////////////////
	// ¹Ì´Ï¸Ê 󸮿¡ °ü·ÃµÈ º¯¼öµé
	char m_MiniMapImageFilename[256];
	char m_HeroImageFilename[256];

	DWORD m_ImageWidth;
	DWORD m_ImageHeight;
	DWORD m_ImageStartX;
	DWORD m_ImageStartY;

	DWORD m_HeroImageWidth;
	DWORD m_HeroImageHeight;

	void LoadMinimapImageInfo(CMHFile* pFile);


public:
	CMiniMapDialog();
//	//MAKESINGLETON(CMiniMapDialog);

	virtual ~CMiniMapDialog();

	BOOL IsActive()		{	return m_bActive;	}
	void SetActive(BOOL bActive);
	void RenderMiniMap();

	void InitMiniMap(MAPTYPE MapNum);
	void Release();
	
	void SetHeroPos(CObject* pObject);
};
EXTERNGLOBALTON(CMiniMapDialog)
#endif // !defined(AFX_MINIMAPDIALOG_H__8B4A247D_3FA6_47FA_BA2D_D2DF0D43AADC__INCLUDED_)

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