📄 minimapdlg.h
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// MiniMapDlg.h: interface for the CMiniMapDlg class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MINIMAPDLG_H__72DF8430_5EB4_480A_B4D4_06BB23A02329__INCLUDED_)
#define AFX_MINIMAPDLG_H__72DF8430_5EB4_480A_B4D4_06BB23A02329__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "./Interface/cDialog.h"
#include "MiniMapHeroIcon.h"
#include "cImageSelf.h"
class cStatic;
struct MINIMAPIMAGE
{
cImageSelf pMiniMapImage;
DWORD ImageWidth, ImageHeight;
};
class CMiniMapDlg : public cDialog
{
DWORD TempID;
cStatic* m_pMapName;
cStatic* m_pPosXY;
MAPTYPE m_MapNum;
CMiniMapHeroIcon m_HeroIcon;
CYHHashTable<CMiniMapIcon> m_IconTable;
CMemoryPoolTempl<CMiniMapIcon> m_IconPool;
CMiniMapIconImage m_pIconImage[eMNMICON_MAX];
int m_CurMode;
MINIMAPIMAGE m_MinimapImage[eMINIMAPMODE_MAX];
// cImage m_HeroImage;
//KES
cImage m_TooltipImage;
//
float m_DisplayMinX,m_DisplayMinZ; // °è»êÀ» ÁÙÀ̱â À§ÇØ ¹Ì¸® °è»êÇØ³õ´Â´Ù.
float m_DisplayMaxX,m_DisplayMaxZ; // Min~Max¹üÀ§¿¡ ÀÖ¾î¾ß ¹Ì´Ï¸Ê¿¡ ±×¸®°Ô µÈ´Ù.
VECTOR2 m_DiplayOriginPosOfImage; // À̹ÌÁöÀÇ ¾î´À ºÎºÐÀÌ ¹Ì´Ï¸Ê â¿¡¼ÀÇ 0,0¿¡ ÂïÈ÷´Â°¡
VECTOR2 m_ImageDisplayWH;
void InitIconImage();
void SetZoomRate(float zoomrate);
CMiniMapIcon* GetEmptyMiniMapIcon(WORD Kind,CObject* pObject);
CMiniMapIcon* GetEmptyMiniMapIcon(WORD Kind,PARTY_MEMBER* pMember);
void ReleaseMinniMapIcon(CMiniMapIcon* pIcon);
void LoadMinimapImageInfo(MAPTYPE MapNum);
void AddIcon(WORD Kind,CObject* pObject);
void AddIcon(WORD Kind,PARTY_MEMBER* pMember);
public:
CMiniMapDlg();
virtual ~CMiniMapDlg();
//KES
virtual DWORD ActionEvent( CMouse* mouseInfo );
//
void InitMiniMap(MAPTYPE MapNum);
void Linking();
virtual void SetActive( BOOL val );
void ToggleMinimapMode();
void AddMonsterIcon(CObject* pObject);
void AddBossMonsterIcon(CObject* pObject);
void AddStaticNpcIcon(CObject* pObject);
void AddPartyMemberIcon(PARTY_MEMBER* pMember);
void AddPartyMasterIcon(CObject* pObject);
void AddHeroIcon(CObject* pObject);
void SetPartyIcon();
void RemoveIcon(DWORD ObjectID);
void FitToCenterIcon(CMiniMapIcon* pIcon);
void Process();
void Render();
void SetPartyIconTargetPos(DWORD PlayerID, int posX, int posZ);
void SetPartyIconObjectPos(DWORD PlayerID, int posX, int posZ);
int GetCurMode() { return m_CurMode; }
};
#endif // !defined(AFX_MINIMAPDLG_H__72DF8430_5EB4_480A_B4D4_06BB23A02329__INCLUDED_)
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