📄 charmake.h
字号:
// CharMake.h: interface for the CCharMake class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHARMAKE_H__122C0E59_91B5_40F9_B325_54A36AA240FB__INCLUDED_)
#define AFX_CHARMAKE_H__122C0E59_91B5_40F9_B325_54A36AA240FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameState.h"
class cCharMakeDlg;
#define CHARMAKE USINGTON(CCharMake)
class CPlayer;
class CCharMake : public CGameState
{
cCharMakeDlg* m_pCharMakeDlg;
// Dialog Pointer
friend class cWindowManager;
/*
friend void CM_GengoalSpinBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_SimmakSpinBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_DexSpinBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_StaSpinBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_DuplCheckEditFunc(LONG lId, void * p, DWORD we);
friend void CM_HeadChangeLBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_HeadChangeRBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_FaceChangeLBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_FaceChangeRBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_MuInBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_GwunSaBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_DoJukBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_GungSaBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_SangInBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_EuWonBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_OkBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_MaleBtnFunc(LONG lId, void * p, DWORD we);
friend void CM_FemaleBtnFunc(LONG lId, void * p, DWORD we);
*/
friend extern void CM_OverlapCheckBtnFunc(LONG lId, void* p, DWORD we);
friend extern void CM_ComboBoxCheckFunc(LONG lId, void* p, DWORD we);
friend extern void CM_CharMakeBtnFunc(LONG lId, void* p, DWORD we);
friend extern void CM_CharCancelBtnFunc(LONG lId, void* p, DWORD we);
public:
CCharMake();
virtual ~CCharMake();
BOOL Init(void* pInitParam);
void Release(CGameState* pNextGameState);
void Process();
void BeforeRender();
void AfterRender();
void NetworkMsgParse(BYTE Category,BYTE Protocol,void* pMsg);
// LBS 03.10.29
void SetCharMakeDialog(cCharMakeDlg* pDlg) { m_pCharMakeDlg = pDlg; }
cCharMakeDlg* GetCharMakeDialog() { return m_pCharMakeDlg; }
void DisplayNotice( int MsgNum );
void SetDisableDlg( BOOL val );
// void SetComboList(CharMakeCombo* pList);
};
EXTERNGLOBALTON(CCharMake)
#endif // !defined(AFX_CHARMAKE_H__122C0E59_91B5_40F9_B325_54A36AA240FB__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -