📄 ungijosikmanager.cpp
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// UngijosikManager.cpp: implementation of the CUngijosikManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "UngijosikManager.h"
#include "ObjectManager.h"
#include "ObjectStateManager.h"
#include "GameIn.h"
#include "CharStateDialog.h"
#include "GameEventManager.h"
#include "MHCamera.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
GLOBALTON(CUngijosikManager);
CUngijosikManager::CUngijosikManager()
{
}
CUngijosikManager::~CUngijosikManager()
{
}
void CUngijosikManager::ToggleHero_UngiMode()
{
if( !HERO ) return;
MSGBASE msg;
msg.Category = MP_UNGIJOSIK;
if(OBJECTSTATEMGR->GetObjectState(HERO) == eObjectState_Ungijosik)
{
if( HERO->GetEngineObject()->GetCurMotion() == eMotion_Ungijosik_Start )
return;
if(OBJECTSTATEMGR->IsEndStateSetted(HERO) == TRUE) // if(Is Closing Ungijosik)
return;
Toggle_UngiMode(HERO, FALSE);
msg.Protocol = MP_UNGIJOSIK_END;
//KES CHARSTATEDLG 031016
if(GAMEIN->GetCharStateDialog())
GAMEIN->GetCharStateDialog()->SetUngiMode( FALSE );
DWORD time = HERO->GetEngineObject()->GetAnimationTime(eMotion_Ungijosik_End);
CAMERA->SetCharState( eCS_Normal, time );
//
}
else
{
// 惑怕啊 None 老锭父 且 荐 乐促.
if(HERO->GetState() != eObjectState_None && HERO->GetState() != eObjectState_Immortal)
{
return;
}
Toggle_UngiMode(HERO, TRUE);
msg.Protocol = MP_UNGIJOSIK_START;
//KES CHARSTATEDLG 031016
if(GAMEIN->GetCharStateDialog())
GAMEIN->GetCharStateDialog()->SetUngiMode( TRUE );
DWORD time = HERO->GetEngineObject()->GetAnimationTime(eMotion_Ungijosik_Start);
CAMERA->SetCharState( eCS_Sit, time );
//
GAMEEVENTMGR->AddEvent(eGameEvent_Ability, 401);
}
msg.dwObjectID = HEROID;
NETWORK->Send(&msg, sizeof(msg));
}
void CUngijosikManager::Toggle_UngiMode(CObject* pObject, BOOL bUngi)
{
if(bUngi == TRUE)
{
OBJECTSTATEMGR->StartObjectState(pObject, eObjectState_Ungijosik);
}
else
{
DWORD time = pObject->GetEngineObject()->GetAnimationTime(eMotion_Ungijosik_End);
OBJECTSTATEMGR->EndObjectState(pObject, eObjectState_Ungijosik,time);
}
}
void CUngijosikManager::NetworkMsgParse(BYTE Protocol,void* pMsg)
{
switch(Protocol)
{
case MP_UNGIJOSIK_START:
{
CObject* pObject;
MSGBASE* pmsg = (MSGBASE*)pMsg;
pObject = OBJECTMGR->GetObject(pmsg->dwObjectID);
ASSERT(pObject);
if( pObject == NULL )
{
break; //KES.. NULL捞 登绰 版快啊 乐促(滚弊) 弊贰档 欢篮 阜磊.
}
Toggle_UngiMode(pObject, TRUE);
}
break;
case MP_UNGIJOSIK_END:
{
CObject* pObject;
MSGBASE* pmsg = (MSGBASE*)pMsg;
pObject = OBJECTMGR->GetObject(pmsg->dwObjectID);
ASSERT(pObject);
if( pObject == NULL )
{
break; //KES.. NULL捞 登绰 版快啊 乐促(滚弊) 弊贰档 欢篮 阜磊.
}
Toggle_UngiMode(pObject, FALSE);
}
}
}
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