📄 eventmapinfo.cpp
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// EventMapInfo.cpp: implementation of the CEventMapInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "EventMapInfo.h"
#include "ObjectManager.h"
#include "Player.h"
#include "PartyManager.h"
#include "./interface/cWindowManager.h"
#include "./Interface/cScriptManager.h"
#include "GameIn.h"
#include "MPGuageDialog.h"
#include "MiniMapDlg.h"
#include "mhMap.h"
#include "MAINGAME.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
GLOBALTON(CEventMap);
CEventMap::CEventMap()
{
m_PlayerTable.Initialize( 1000 );
m_nState = eEventState_None;
m_dwTime = 0;
m_dwMapNum = m_dwChannelNum = m_dwTeam = 0;
m_pCurShowImage = NULL;
memset( &m_Result, 0, sizeof(MSG_DWORD3) );
m_dwBeforeMapNum = 0;
}
CEventMap::~CEventMap()
{
Release();
}
void CEventMap::Init()
{
m_nState = eEventState_None;
memset( &m_Result, 0, sizeof(MSG_DWORD3) );
SCRIPTMGR->GetImage( 60, &m_ImageStart, PFT_HARDPATH );
SCRIPTMGR->GetImage( 61, &m_ImageWin, PFT_HARDPATH );
SCRIPTMGR->GetImage( 62, &m_ImageLose, PFT_HARDPATH );
SCRIPTMGR->GetImage( 76, &m_ImageDraw, PFT_HARDPATH );
m_vTitlePos.x = (1024 - 512) / 2;
m_vTitlePos.y = 32;
m_vTitleScale.x = 1.0f;
m_vTitleScale.y = 1.0f;
}
void CEventMap::Release()
{
CPlayer* pPlayer = NULL;
m_PlayerTable.SetPositionHead();
while( pPlayer = m_PlayerTable.GetData() )
m_PlayerTable.Remove( pPlayer->GetID() );
m_PlayerTable.RemoveAll();
}
void CEventMap::AddHero()
{
if( MAP->GetMapNum() != EVENTMAPNUM ) return;
GAMEIN->GetMiniMapDialog()->SetActive( FALSE );
if( MAINGAME->GetUserLevel() == eUSERLEVEL_GM ) return;
WINDOWMGR->CreateMPGuageDlg();
GAMEIN->GetMPGuageDialog()->SetActive( TRUE );
if( m_nState == eEventState_Start )
{
OBJECTEFFECTDESC desc(FindEffectNum("eff_bmu_A_s.beff"));
HERO->AddObjectEffect( BATTLE_TEAMEFFECT_ID, &desc, 1 );
}
}
void CEventMap::AddPlayer( CPlayer* pPlayer )
{
if( MAP->GetMapNum() != EVENTMAPNUM ) return;
if( MAINGAME->GetUserLevel() == eUSERLEVEL_GM ) return;
if( m_PlayerTable.GetData( pPlayer->GetID() ) )
return;
m_PlayerTable.Add( pPlayer, pPlayer->GetID() );
if( m_nState == eEventState_Start )
{
OBJECTEFFECTDESC desc1(FindEffectNum("eff_bmu_A_s.beff"));
OBJECTEFFECTDESC desc2(FindEffectNum("eff_bmu_B_s.beff"));
if( PARTYMGR->IsPartyMember( pPlayer->GetID() ) )
{
pPlayer->AddObjectEffect( BATTLE_TEAMEFFECT_ID, &desc1, 1 );
}
else
{
pPlayer->AddObjectEffect( BATTLE_TEAMEFFECT_ID, &desc2, 1 );
}
}
}
BOOL CEventMap::IsEnemy( CObject* pTarget )
{
if( MAP->GetMapNum() != EVENTMAPNUM ) return FALSE;
if( m_nState != eEventState_Start ) return FALSE;
if( !PARTYMGR->IsPartyMember( pTarget->GetID() ) )
return TRUE;
return FALSE;
}
void CEventMap::Ready()
{
if( MAINGAME->GetUserLevel() == eUSERLEVEL_GM ) return;
m_nState = eEventState_Ready;
m_pCurShowImage = &m_ImageStart;
m_dwTime = gCurTime;
}
void CEventMap::Start()
{
if( MAINGAME->GetUserLevel() == eUSERLEVEL_GM ) return;
OBJECTEFFECTDESC desc1(FindEffectNum("eff_bmu_A_s.beff"));
OBJECTEFFECTDESC desc2(FindEffectNum("eff_bmu_B_s.beff"));
HERO->AddObjectEffect( BATTLE_TEAMEFFECT_ID, &desc1, 1 );
CPlayer* pPlayer = NULL;
m_PlayerTable.SetPositionHead();
while( pPlayer = m_PlayerTable.GetData() )
{
if( PARTYMGR->IsPartyMember( pPlayer->GetID() ) )
{
pPlayer->AddObjectEffect( BATTLE_TEAMEFFECT_ID, &desc1, 1 );
}
else
{
pPlayer->AddObjectEffect( BATTLE_TEAMEFFECT_ID, &desc2, 1 );
}
}
m_nState = eEventState_Start;
m_dwTime = gCurTime;
}
void CEventMap::End( MSG_DWORD3* pMsg )
{
m_nState = eEventState_End;
m_dwTime = gCurTime;
memcpy( &m_Result, pMsg, sizeof(MSG_DWORD3) );
if( m_Result.dwData3 == 0 ) // lose
m_pCurShowImage = &m_ImageLose;
else if( m_Result.dwData3 == 1 ) // win
m_pCurShowImage = &m_ImageWin;
else if( m_Result.dwData3 == 2 ) // draw
m_pCurShowImage = &m_ImageDraw;
HERO->RemoveAllObjectEffect();
CPlayer* pPlayer = NULL;
m_PlayerTable.SetPositionHead();
while( pPlayer = m_PlayerTable.GetData() )
{
pPlayer->RemoveAllObjectEffect();
}
}
void CEventMap::Render()
{
if( MAP->GetMapNum() != EVENTMAPNUM ) return;
if( MAINGAME->GetUserLevel() == eUSERLEVEL_GM ) return;
DWORD ElapsedTime = gCurTime - m_dwTime;
switch( m_nState )
{
case eEventState_None:
break;
case eEventState_Ready:
{
if( m_pCurShowImage )
m_pCurShowImage->RenderSprite( &m_vTitleScale, NULL, 0.0f, &m_vTitlePos, 0xffffffff );
DWORD RemainTime = 10000 > ElapsedTime ? 10000 - ElapsedTime : 0;
GAMEIN->GetMPGuageDialog()->SetEventMapTimer( RemainTime, 0 );
}
break;
case eEventState_Start:
{
DWORD RemainTime = 600000 > ElapsedTime ? 600000 - ElapsedTime : 0;
GAMEIN->GetMPGuageDialog()->SetEventMapTimer( RemainTime, 1 );
}
break;
case eEventState_End:
{
if( m_pCurShowImage )
m_pCurShowImage->RenderSprite( &m_vTitleScale, NULL, 0.0f, &m_vTitlePos, 0xffffffff );
DWORD RemainTime = 10000 > ElapsedTime ? 10000 - ElapsedTime : 0;
GAMEIN->GetMPGuageDialog()->SetEventMapTimer( RemainTime, 2 );
}
break;
}
}
BOOL CEventMap::IsEventMap()
{
if( MAP->GetMapNum() == EVENTMAPNUM )
return TRUE;
else
return FALSE;
}
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