📄 munpa.cpp
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// Munpa.cpp: implementation of the CMunpa class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Munpa.h"
#include "ObjectManager.h"
#include "Gamein.h"
#include "MunpaDialog.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMunpa::CMunpa()
{
m_MunpaName[0] = 0;
m_Fame = 0;
m_BoardNum = 0;
m_MasterID = 0;
memset(m_MunpaBoard, 0, sizeof(CMunpaBoard*)*MAX_MUNPA_BOARD_NUM);
}
CMunpa::~CMunpa()
{
}
void CMunpa::ClearBoardInfo()
{
for(int i=0; i<MAX_MUNPA_BOARD_NUM; ++i)
{
m_MunpaBoard[i].SetInfo(0, "");
}
}
void CMunpa::SetBoardInfo(MUNPA_BOARD_INFO* pBoardRankInfo)
{
for(int i=0; i<MAX_MUNPA_BOARD_NUM; ++i)
{
if(m_MunpaBoard[i].GetBoardID() == 0)
{
m_MunpaBoard[i].SetInfo(pBoardRankInfo->BoardIDX, pBoardRankInfo->MunpaBoardName);
return;
}
}
ASSERT(0);
}
char* CMunpa::GetBoardName(int i)
{
return m_MunpaBoard[i].GetName();
}
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