📄 playerguagedlg.cpp
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// PlayerGuageDlg.cpp: implementation of the CPlayerGuageDlg class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "PlayerGuageDlg.h"
#include "ObjectGuagen.h"
#include "WindowIDEnum.h"
#include "./Interface/cStatic.h"
#include "Player.h"
#include "GameResourceStruct.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPlayerGuageDlg::CPlayerGuageDlg()
{
m_pName = NULL;
m_pLifeText = NULL;
m_pLifeGuage = NULL;
m_pShieldText = NULL;
m_pShieldGuage = NULL;
//m_type = WT_PLAYERGUAGEDLG;
m_pCurPlayer = NULL;
}
CPlayerGuageDlg::~CPlayerGuageDlg()
{
m_pCurPlayer = NULL;
}
void CPlayerGuageDlg::Linking()
{
m_pName = (cStatic *)GetWindowForID(CG_PLAYERGUAGENAME);
m_pLifeText = (cStatic *)GetWindowForID(CG_PLAYERGUAGELIFETEXT);
m_pLifeGuage = (CObjectGuagen *)GetWindowForID(CG_PLAYERGUAGELIFE);
// m_pShieldText = (cStatic *)GetWindowForID(CG_MONSTERGUAGELIFETEXT);
m_pShieldGuage = (CObjectGuagen *)GetWindowForID(CG_PLAYERGUAGESHIELD);
}
void CPlayerGuageDlg::SetPlayerName( char * szMonsterName )
{
if( m_pName )
m_pName->SetStaticText(szMonsterName);
}
void CPlayerGuageDlg::SetPlayerLife( CPlayer * pPlayer )
{
//if( pMonster->GetSInfo() )
SetPlayerLife( pPlayer->GetLife(), pPlayer->GetMaxLife(), 0 );
m_pCurPlayer = pPlayer;
}
void CPlayerGuageDlg::SetPlayerLife( DWORD curVal, DWORD maxVal, int type )
{
ASSERT(maxVal>0);
char szValue[50];
sprintf( szValue, "%d / %d", curVal, maxVal );
if( m_pLifeText )
{
m_pLifeText->SetStaticText(szValue);
}
if( m_pLifeGuage )
{
if(type == 0)
m_pLifeGuage->SetValue((float)curVal/(float)maxVal, 0);
else
m_pLifeGuage->SetValue((float)curVal/(float)maxVal, (1500/maxVal)*curVal);
}
}
void CPlayerGuageDlg::SetPlayerShield( CPlayer * pPlayer )
{
SetPlayerShield( pPlayer->GetShield(), pPlayer->GetMaxShield(), 0 );
m_pCurPlayer = pPlayer;
}
void CPlayerGuageDlg::SetPlayerShield( DWORD curVal, DWORD maxVal, int type )
{
ASSERT(maxVal>0);
char szValue[50];
sprintf( szValue, "%d / %d", curVal, maxVal );
if( m_pShieldText )
{
// m_pShieldText->SetStaticText(szValue);
}
if( m_pShieldGuage )
{
if(type == 0)
m_pShieldGuage->SetValue((float)curVal/(float)maxVal, 0);
else
m_pShieldGuage->SetValue((float)curVal/(float)maxVal, (1500/maxVal)*curVal);
}
}
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