📄 mpmissiondialog.cpp
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// MPMissionDialog.cpp: implementation of the CMPMissionDialog class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MPMissionDialog.h"
#include "WindowIDEnum.h"
#include "ChatManager.h"
#include "./Interface/cTextarea.h"
#include "Gamein.h"
#include "MPNoticeDialog.h"
#include "MHFile.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMPMissionDialog::CMPMissionDialog()
{
m_type = WT_MPMISSIONDLG;
ZeroMemory( m_pMissionMsg, sizeof( m_pMissionMsg ) );
ZeroMemory( m_pCautionMsg, sizeof( m_pCautionMsg ) );
// LoadMissionMsg();
}
CMPMissionDialog::~CMPMissionDialog()
{
}
void CMPMissionDialog::Linking()
{
m_pMission = (cTextArea *)GetWindowForID(MP_MMISSION);
m_pCaution = (cTextArea *)GetWindowForID(MP_MCAUTION);
m_pMission->SetScriptText(CHATMGR->GetChatMsg(665));
m_pCaution->SetScriptText(CHATMGR->GetChatMsg(666));
}
void CMPMissionDialog::SetMissionInfo(int msgnum)
{
if(msgnum >= MAX_MISSIONMSG_NUM)
{
ASSERT(0);
msgnum = 0;
}
m_pMission->SetScriptText(m_pMissionMsg[msgnum]);
m_pCaution->SetScriptText(m_pCautionMsg[msgnum]);
}
void CMPMissionDialog::SetActive(BOOL val)
{
if(val == FALSE)
GAMEIN->GetMPNoticeDialog()->SetActive(TRUE);
cDialog::SetActive(val);
}
void CMPMissionDialog::LoadMissionMsg()
{
CMHFile file;
#ifdef _FILE_BIN_
if(!file.Init("./Resource/SuryunMissionMsg.bin", "rb"))
return;
#else
if(!file.Init("./Resource/SuryunMissionMsg.txt", "rt"))
return;
#endif
}
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