📄 journalmanager.cpp
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// JournalManager.cpp: implementation of the CJournalManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "JournalManager.h"
#include "mhnetwork.h"
#include "ObjectManager.h"
#include "JournalDialog.h"
#include "Gamein.h"
#include "ChatManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CJournalManager::CJournalManager()
{
}
CJournalManager::~CJournalManager()
{
}
void CJournalManager::Init()
{
m_bListReceived = FALSE;
m_RefreshTime = 0;
}
void CJournalManager::NetworkMsgParse(BYTE Protocol,void* pMsg)
{
switch(Protocol)
{
case MP_JOURNAL_GETLIST_ACK:
{
m_bListReceived = TRUE;
SEND_JOURNALLIST* pmsg = (SEND_JOURNALLIST*)pMsg;
// 扁粮 格废 昏力
GAMEIN->GetJournalDialog()->JournalReset();
// 货肺 罐酒柯 格废阑 眠啊
for(int i=0; i<pmsg->wCount; i++)
GAMEIN->GetJournalDialog()->JournalItemAdd(&pmsg->m_Info[i]);
m_bListReceived = FALSE;
}
break;
case MP_JOURNAL_ADD:
{
SEND_JOURNALINFO* pmsg = (SEND_JOURNALINFO*)pMsg;
GAMEIN->GetJournalDialog()->JournalItemAdd(&pmsg->m_Info);
}
break;
default:
ASSERT(0);
}
}
void CJournalManager::GetListSyn()
{
if((gCurTime-m_RefreshTime) < 500)
return;
if(!m_bListReceived)
{
MSGBASE msg;
msg.Category = MP_JOURNAL;
msg.Protocol = MP_JOURNAL_GETLIST_SYN;
msg.dwObjectID = HEROID;
NETWORK->Send(&msg, sizeof(msg));
m_RefreshTime = gCurTime;
}
}
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