📄 partymember.cpp
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// PartyMember.cpp: implementation of the CPartyMember class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "PartyMember.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPartyMember::CPartyMember()
{
m_MemberInfo.dwMemberID = 0;
m_MemberInfo.Name[0] = 0;
m_MemberInfo.bLogged = FALSE;
m_MemberInfo.LifePercent = 0;
}
CPartyMember::~CPartyMember()
{
}
void CPartyMember::SetInfo(DWORD PlayerIDx,char* Name,BOOL bLog,BYTE LifePercent,BYTE ShieldPercent,BYTE NaeRyukPercent)
{
m_MemberInfo.dwMemberID = PlayerIDx;
strcpy(m_MemberInfo.Name,Name);
m_MemberInfo.bLogged = bLog ? true : false;
m_MemberInfo.LifePercent = LifePercent;
m_MemberInfo.NaeRyukPercent = NaeRyukPercent;
}
void CPartyMember::SetInfo(PARTY_MEMBER* pInfo)
{
m_MemberInfo.dwMemberID = pInfo->dwMemberID;
strcpy(m_MemberInfo.Name, pInfo->Name);
m_MemberInfo.bLogged = pInfo->bLogged ? true : false;
m_MemberInfo.LifePercent = pInfo->LifePercent;
m_MemberInfo.NaeRyukPercent = pInfo->NaeRyukPercent;
m_MemberInfo.Level = pInfo->Level;
}
void CPartyMember::SetLog(BOOL bLog)
{
m_MemberInfo.bLogged = bLog ? true : false;
}
void CPartyMember::SetLifePercent(BYTE LifePercent)
{
if(m_MemberInfo.LifePercent != LifePercent)
{
m_MemberInfo.LifePercent = LifePercent;
}
}
void CPartyMember::SetShieldPercent(BYTE ShieldPercent)
{
if(m_MemberInfo.ShieldPercent != ShieldPercent)
{
m_MemberInfo.ShieldPercent = ShieldPercent;
}
}
void CPartyMember::SetNaeRyukPercent(BYTE NaeRyukPercent)
{
if(m_MemberInfo.NaeRyukPercent != NaeRyukPercent)
{
m_MemberInfo.NaeRyukPercent = NaeRyukPercent;
}
}
void CPartyMember::SetLevel(LEVELTYPE lvl)
{
m_MemberInfo.Level = lvl;
}
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