📄 actiontarget.h
字号:
// ActionTarget.h: interface for the CActionTarget class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLTARGETINFO_H__2AFAB6B4_8DE6_4458_BA2C_49A45C299878__INCLUDED_)
#define AFX_SKILLTARGETINFO_H__2AFAB6B4_8DE6_4458_BA2C_49A45C299878__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CHero;
class CSkillInfo;
class CSkillArea;
#define ACTIONTARGET_FLAG_NONE 0x00000000
#define ACTIONTARGET_FLAG_PK 0x00000001
enum eActionTargetKind
{
eActionTargetKind_None,
eActionTargetKind_Object,
eActionTargetKind_Position,
};
class CActionTarget
{
int m_TargetKind;
DWORD m_TargetID;
VECTOR3 m_TargetPosition;
DWORD m_TargetFlag;
// for MultiTarget
static ObjectArray<LPOBJECT> m_ObjectArray;
public:
CActionTarget();
~CActionTarget();
void InitActionTarget(CObject* pObject,DWORD flag);
void InitActionTarget(VECTOR3* pPos,DWORD flag);
void Clear();
void CopyFrom(CActionTarget* pSrc);
VECTOR3* GetTargetPosition();
float GetRadius();
DWORD GetTargetID();
inline int GetTargetKind() { return m_TargetKind; }
// for MultiTarget
void SetTargetObjectsInArea(CHero* pHero,CSkillArea* pSkillArea);
void SetTargetObjectsInRange(VECTOR3* pCenterPos,float Radius);
void SetPositionFirstTargetObject();
CObject* GetNextTargetObject();
// for OneTarget
void SetOneTarget(CObject* pObject);
void GetMainTarget(MAINTARGET* pRtMainTarget);
void GetTargetArray(CTargetList* pTList);
void ConvertMainTargetToPosition(CObject* pAttacker,float AttackDist);
};
#endif // !defined(AFX_SKILLTARGETINFO_H__2AFAB6B4_8DE6_4458_BA2C_49A45C299878__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -