📄 monsterguagedlg.cpp
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// MonsterGuageDlg.cpp: implementation of the CMonsterGuageDlg class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MonsterGuageDlg.h"
#include "ObjectGuagen.h"
#include "WindowIDEnum.h"
#include "./Interface/cStatic.h"
#include "Monster.h"
#include "GameResourceStruct.h"
#include "CheatMsgParser.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMonsterGuageDlg::CMonsterGuageDlg()
{
m_pName = NULL;
m_pLifeText = NULL;
m_pLifeGuage = NULL;
m_pShieldText = NULL;
m_pShieldGuage = NULL;
m_type = WT_MONSTERGUAGEDLG;
}
CMonsterGuageDlg::~CMonsterGuageDlg()
{
m_pCurMonster = NULL;
}
void CMonsterGuageDlg::Linking()
{
m_pName = (cStatic *)GetWindowForID(CG_MONSTERGUAGENAME);
m_pLifeText = (cStatic *)GetWindowForID(CG_MONSTERGUAGELIFETEXT);
m_pLifeGuage = (CObjectGuagen *)GetWindowForID(CG_MONSTERGUAGELIFE);
// m_pShieldText = (cStatic *)GetWindowForID(CG_MONSTERGUAGELIFETEXT);
m_pShieldGuage = (CObjectGuagen *)GetWindowForID(CG_MONSTERGUAGESHIELD);
}
void CMonsterGuageDlg::SetMonsterName( char * szMonsterName )
{
if( m_pName )
m_pName->SetStaticText(szMonsterName);
m_pCurMonster = NULL;
m_pLifeGuage->SetValue(0,0);
m_pShieldGuage->SetValue(0,0);
}
void CMonsterGuageDlg::SetMonsterLife( CMonster * pMonster )
{
if( pMonster->GetSInfo() )
SetMonsterLife( pMonster->GetLife(), pMonster->GetSInfo()->Life, 0 );
m_pCurMonster = pMonster;
}
void CMonsterGuageDlg::SetMonsterLife( DWORD curVal, DWORD maxVal, int type )
{
ASSERT(maxVal>0);
if(maxVal == 0)
maxVal = 1;
char szValue[50];
//GuageOverCheck
if(curVal > maxVal)
curVal = maxVal;
sprintf( szValue, "%d / %d", curVal, maxVal );
#ifdef _CHEATENABLE_
if( m_pLifeText )
{
if(CHEATMGR->IsCheatEnable())
m_pLifeText->SetStaticText(szValue);
}
#endif
if( m_pLifeGuage )
{
if(type == 0)
m_pLifeGuage->SetValue((float)curVal/(float)maxVal, 0);
else
m_pLifeGuage->SetValue((float)curVal/(float)maxVal, (1500/maxVal)*curVal);
}
}
void CMonsterGuageDlg::SetMonsterShield( CMonster * pMonster )
{
if( pMonster->GetSInfo() )
SetMonsterShield( pMonster->GetShield(), pMonster->GetSInfo()->Shield, 0 );
m_pCurMonster = pMonster;
}
void CMonsterGuageDlg::SetMonsterShield( DWORD curVal, DWORD maxVal, int type )
{
ASSERT(maxVal>0);
if(maxVal == 0)
maxVal = 1;
char szValue[50];
//GuageOverCheck
if(curVal > maxVal)
curVal = maxVal;
sprintf( szValue, "%d / %d", curVal, maxVal );
#ifdef _CHEATENABLE_
if( m_pShieldText )
{
if(CHEATMGR->IsCheatEnable())
m_pShieldText->SetStaticText(szValue);
}
#endif
if( m_pShieldGuage )
{
if(type == 0)
m_pShieldGuage->SetValue((float)curVal/(float)maxVal, 0);
else
m_pShieldGuage->SetValue((float)curVal/(float)maxVal, (1500/maxVal)*curVal);
}
}
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