📄 mnplayer.h
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// MNPlayer.h: interface for the CMNPlayer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MNPLAYER_H__217F89FE_F8ED_4F12_B34A_436AC3525DDA__INCLUDED_)
#define AFX_MNPLAYER_H__217F89FE_F8ED_4F12_B34A_436AC3525DDA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CMNPlayer
{
protected:
MNPLAYER_BASEINFO m_MNPlayerInfo;
BOOL m_bCaptain;
public:
CMNPlayer();
virtual ~CMNPlayer();
void Init( MNPLAYER_BASEINFO* pInfo );
void Release();
void SetMNPlayerInfo( MNPLAYER_BASEINFO* pInfo ) { m_MNPlayerInfo = *pInfo; }
void SetTeam( BYTE cbTeam ) { m_MNPlayerInfo.cbTeam = cbTeam; }
MNPLAYER_BASEINFO* GetBaseInfo() { return &m_MNPlayerInfo; }
DWORD GetID() { return m_MNPlayerInfo.dwObjectID; }
LEVELTYPE GetLevel() { return m_MNPlayerInfo.Level; }
char* GetName() { return m_MNPlayerInfo.strPlayerName; }
BYTE GetTeam() { return m_MNPlayerInfo.cbTeam; }
void SetCaptain( BOOL bCaptain ) { m_bCaptain = bCaptain; }
BOOL IsCaptain() { return m_bCaptain; }
};
#endif // !defined(AFX_MNPLAYER_H__217F89FE_F8ED_4F12_B34A_436AC3525DDA__INCLUDED_)
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