📄 cimageself.h
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// cImageSelf.h: interface for the cImageSelf class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CIMAGESELF_H__A2129806_587E_4BE6_8AA3_B8C595E738F6__INCLUDED_)
#define AFX_CIMAGESELF_H__A2129806_587E_4BE6_8AA3_B8C595E738F6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "interface/cWindowDef.h"
#include "../Engine/GraphicEngine.h"
class cImageSelf
{
public:
cImageSelf();
virtual ~cImageSelf();
BOOL LoadSprite(char * szFilename);
BOOL IsNull() const { return (m_pSurface==NULL); }
void Release();
void RenderSprite( VECTOR2* pv2Scaling, VECTOR2* pv2RotCenter, float fRot,
VECTOR2* pv2Trans, DWORD dwColor );
void SetImageSrcRect(const cImageRect * rt);
cImageRect* GetImageRect() { return &m_srcImageRect; }
BOOL GetImageOriginalSize(VECTOR2* pOutSize);
protected:
IDISpriteObject * m_pSurface;
cImageRect m_srcImageRect;
cImageSize m_srcImageSize;
};
#endif // !defined(AFX_CIMAGESELF_H__A2129806_587E_4BE6_8AA3_B8C595E738F6__INCLUDED_)
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