📄 serversystem.h
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// ServerSystem.h: interface for the CServerSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERSYSTEM_H__FD3EBFC3_EE3D_4505_A5A1_24DA471D20AB__INCLUDED_)
#define AFX_SERVERSYSTEM_H__FD3EBFC3_EE3D_4505_A5A1_24DA471D20AB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define SERVERLISTNAME "Agentserver_info.txt"
#define __AGENTSERVER__
#include "ServerTable.h"
#include "UserTable.h"
#include "..\4dyuchigxgfunc/global.h"
//-----------------------------------------------------------------------
// ¸ÊÀüȯ ÁÂÇ¥±â¾ï ±¸Á¶Ã¼
//-----------------------------------------------------------------------
typedef struct _MAPCHANGE_INFO
{
DWORD Kind;
char CurMapName[MAX_NAME_LENGTH];
char ObjectName[MAX_NAME_LENGTH];
WORD CurMapNum;
WORD MoveMapNum;
VECTOR3 CurPoint;
VECTOR3 MovePoint;
WORD chx_num;
// ¹æÇâ¼³Á¤
}MAPCHANGE_INFO;
class CServerSystem
{
MAPCHANGE_INFO m_MapChange[MAX_POINT_NUM];
INDEXCR_HANDLE m_IdxCreater;
WORD m_wServerNum;
BOOL m_bUseCrypt;
public:
CServerSystem();
virtual ~CServerSystem();
WORD GetServerNum(){ return m_wServerNum; }
void ConnectionCheck();
void SendConnectionCheckMsg(USERINFO* pInfo);
void SendSpeedHackCheckMsg(USERINFO* pInfo);
void Process();
void Start(WORD ServerNum);
void End();
// PJH°¡ Ãß°¡ÇÔ
void SetMapChangeInfo();
MAPCHANGE_INFO* GetMapChangeInfo(DWORD Index);
// KES
void SendMsgMapServerDown( WORD wServerNum );
void SetEnableCrypt( BOOL bEnable ) { m_bUseCrypt = bEnable; }
BOOL IsEnableCrypt() { return m_bUseCrypt; }
//---
DWORD MakeAuthKey();
void ReleaseAuthKey(DWORD key);
};
extern CServerSystem * g_pServerSystem;
void OnConnectServerSuccess(DWORD dwIndex, void* pVoid);
void OnConnectServerFail(void* pVoid);
void ProcessDBMessage();
void ReceivedMsgFromServer(DWORD dwConnectionIndex,char* pMsg,DWORD dwLength);
void ReceivedMsgFromUser(DWORD dwConnectionIndex,char* pMsg,DWORD dwLength);
void OnAcceptServer(DWORD dwConnectionIndex);
void OnDisconnectServer(DWORD dwConnectionIndex);
void OnAcceptUser(DWORD dwConnectionIndex);
void OnDisconnectUser(DWORD dwConnectionIndex);
void GameProcess();
void ButtonProc1();
void ButtonProc2();
void ButtonProc3();
void OnCommand(char* szCommand);
#endif // !defined(AFX_SERVERSYSTEM_H__FD3EBFC3_EE3D_4505_A5A1_24DA471D20AB__INCLUDED_)
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