📄 abilityuse_society.cpp
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// AbilityUse_Society.cpp: implementation of the CAbilityUse_Society class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "AbilityUse_Society.h"
#ifdef _MHCLIENT_
#include "ObjectManager.h"
#include "SocietyActManager.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CAbilityUse_Society::CAbilityUse_Society()
{
}
CAbilityUse_Society::~CAbilityUse_Society()
{
}
void CAbilityUse_Society::Act(CObject* pObject, CAbilityInfo* pAbilityInfo)
{
#ifdef _MHCLIENT_
int nStartMotion = pAbilityInfo->GetInfo()->Ability_effect_Param1;
int nIngMotion = pAbilityInfo->GetInfo()->Ability_effect_Param2;
int nEndMotion = pAbilityInfo->GetInfo()->Ability_effect_Param3;
pObject->StartSocietyAct( nStartMotion, nIngMotion, nEndMotion, TRUE );
if( pObject == HERO )
SOCIETYACTMGR->SendSocietyActMsg( pAbilityInfo->GetIdx() );
#endif
}
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