📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__74ACF483_F8C6_4E6F_A7D9_A4335A96C6B9__INCLUDED_)
#define AFX_STDAFX_H__74ACF483_F8C6_4E6F_A7D9_A4335A96C6B9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#pragma warning (disable:4786)
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include "mmsystem.h"
#define _CRYPTCHECK_
#include <yhlibrary.h>
//#include "CommonHeader.h"
extern DWORD gCurTime;
#include "..\[CC]Header\vector.h"
#include "..\[CC]Header\protocol.h"
#include "..\[CC]Header\CommonDefine.h"
#include "..\[CC]Header\CommonGameDefine.h"
#include "..\[CC]Header\CommonGameStruct.h"
#include "..\[CC]Header\CommonStruct.h"
#include "..\[CC]Header\CommonGameFunc.h"
#include "..\[CC]Header\ServerGameDefine.h"
#include "..\[CC]Ability\AbilityCommonHeader.h"
#include "..\[CC]Header\ServerGameStruct.h"
#include "..\[CC]Header\CommonStructMS.h"
#define _FILE_BIN_
#include "MHFile.h"
#include "FileBin.h"
#include "ServerToolCommon.h"
#include "Resource.h"
char* GetDirectory();
char* GetDataDirectory();
char* GetUserCountDirectory();
void LOG( char* msg, ... );
// 滚傈
#define SERVERTOOLVERSION "OPEN20050104"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__74ACF483_F8C6_4E6F_A7D9_A4335A96C6B9__INCLUDED_)
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