📄 battleteam_munpafield.h
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// BattleTeam_MunpaField.h: interface for the CBattleTeam_MunpaField class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BATTLETEAM_MUNPAFIELD_H__E16596DB_E059_4BB3_AAB5_E4217929CE71__INCLUDED_)
#define AFX_BATTLETEAM_MUNPAFIELD_H__E16596DB_E059_4BB3_AAB5_E4217929CE71__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BattleTeam.h"
class CBattleTeam_MunpaField : public CBattleTeam
{
DWORD m_dwBattleID;
MUNPAFIELD_TEAMINFO m_TeamInfo;
MUNPAFIELD_TEAMINFO* GetTeamInfo()
{
return &m_TeamInfo;
}
public:
CBattleTeam_MunpaField();
virtual ~CBattleTeam_MunpaField();
void Initialize(DWORD dwBattleID, MUNPAFIELD_TEAMINFO* pTeamInfo);
virtual BOOL IsAddableTeamMember(CObject* pObject);
void GetTeamInfo(MUNPAFIELD_TEAMINFO* pInfoOut);
virtual void DoDeleteTeamMember(CObject* pObject);
friend class CBattle_MunpaField;
};
#endif // !defined(AFX_BATTLETEAM_MUNPAFIELD_H__E16596DB_E059_4BB3_AAB5_E4217929CE71__INCLUDED_)
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