📄 battlesystem_server.h
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// BattleSystem.h: interface for the CBattleSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BATTLESYSTEM_H__0AD4BA6C_48F8_43DE_993B_EB1A1BE59A9D__INCLUDED_)
#define AFX_BATTLESYSTEM_H__0AD4BA6C_48F8_43DE_993B_EB1A1BE59A9D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BattleFactory.h"
#include "..\4DyuchiGXGFunc/global.h"
#define BATTLESYSTEM USINGTON(CBattleSystem)
class CBattleSystem
{
CYHHashTable<CBattle> m_BattleTable;
cPtrList m_LoginBattleList;
CBattleFactory* m_BattleFactory[eBATTLE_KIND_MAX];
CBattle m_DefaultBattle;
INDEXCR_HANDLE m_ICHandle;
public:
// MAKESINGLETON(CBattleSystem);
CBattleSystem();
virtual ~CBattleSystem();
void CreateDefaultBattle();
DWORD CreateChannel();
BOOL CreateBattle(BATTLE_INFO_BASE* pInfo, MAPTYPE MapNum);
void DeleteBattle(CBattle* pBattle);
CBattle* CheckLoginBattle(CObject* pObject);
BOOL AddObjectToBattle(CBattle* pBattle,CObject* pObject);
BOOL DeleteObjectFromBattle(CObject* pObject);
CBattle* GetBattle(CObject* pObject);
CBattle* GetBattle(DWORD BattleID);
DWORD MakeNewBattleID();
void ReleaseBattleID(DWORD BattleID);
void Release();
void Process();
virtual void NetworkMsgParse(BYTE protocol,MSGBASE* pmsg);
};
EXTERNGLOBALTON(CBattleSystem);
#endif // !defined(AFX_BATTLESYSTEM_H__0AD4BA6C_48F8_43DE_993B_EB1A1BE59A9D__INCLUDED_)
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