📄 commongamedefine.h
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#ifndef __COMMONGAMEDEFINE_H__
#define __COMMONGAMEDEFINE_H__
enum TACTIC_FAILED_REASON
{
eTFR_Naeryuk,
eTFR_MemberDie,
eTFR_TimeOver,
};
//for GMPower
enum eGM_POWER
{
eGM_POWER_MASTER = 0,
eGM_POWER_MONITOR,
eGM_POWER_PATROLLER,
eGM_POWER_MAX,
};
//for Network
enum eTRAFFIC_KIND
{
eTraffic_User_To_Agent = 1,
eTraffic_Agent_To_User = 2,
eTraffic_Agent_To_Map = 3,
eTraffic_Map_To_Agent = 4,
eTraffic_Agent_to_Agent = 5,
eTraffic_Map_to_Map = 6,
eTraffic_User_To_Distribute = 7,
eTraffic_Distribute_To_User = 8,
};
//for Exit
#define EXIT_COUNT 5
enum eEXITCODE
{
eEXITCODE_OK,
eEXITCODE_PKMODE,
eEXITCODE_LOOTING,
eEXITCODE_SPEEDHACK,
eEXITCODE_DIEONEXIT,
eEXITCODE_NOT_ALLOW_STATE,
};
//
#define SPEEDHACK_CHECKTIME 60000 //1
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