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📄 objectfactory.h

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// ObjectFactory.h: interface for the CObjectFactory class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_OBJECTFACTORY_H__324EFDDF_059A_428C_94F2_76BC8E75E765__INCLUDED_)
#define AFX_OBJECTFACTORY_H__324EFDDF_059A_428C_94F2_76BC8E75E765__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Object.h"
//class CObject;
class CPlayer;
class CMonster;
class CNpc;
class CBossMonster;
class CTacticObject;

class CObjectFactory
{
private:
	CMemoryPoolTempl<CPlayer>* PlayerPool;
	CMemoryPoolTempl<CMonster>* MonsterPool;	
	CMemoryPoolTempl<CNpc>* NpcPool;	
	CMemoryPoolTempl<CTacticObject>* TacticPool;	
	CMemoryPoolTempl<CBossMonster>* BossMonsterPool;	
//	CMemoryPool<CItemObject>* ItemObjectPool;	

public:
	CObjectFactory();
	virtual ~CObjectFactory();
	
	void Init();
	void Release();

	CObject* MakeNewObject(EObjectKind Kind,DWORD AgentNum, BASEOBJECT_INFO* pBaseObjectInfo);
	void ReleaseObject(CObject* pObject);
};
extern CObjectFactory * g_pObjectFactory; 
#endif // !defined(AFX_OBJECTFACTORY_H__324EFDDF_059A_428C_94F2_76BC8E75E765__INCLUDED_)

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