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📄 tacticobject.h

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// TacticObject.h: interface for the CTacticObject class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TACTICOBJECT_H__AC699872_BF6E_424A_84CB_D71C5CC7017C__INCLUDED_)
#define AFX_TACTICOBJECT_H__AC699872_BF6E_424A_84CB_D71C5CC7017C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Object.h"

class CTacticStartInfo;

class CTacticObject  : public CObject
{
private:
	CTacticStartInfo* m_pTacticInfo;
	TACTIC_TOTALINFO m_TotalInfo;
	DWORD m_PartyID;									// ½ÃÀüÁßÀÎ ÆÄƼÀÇ ID
	DWORD m_LastNaeryukReduceTime;
	int m_TacticLevel;

public:
	CTacticObject();
	virtual ~CTacticObject();

	void InitTacticObject(CTacticStartInfo* pInfo,CPlayer* pOperator,DIRINDEX Direction);
	BOOL TacticJoin(CPlayer* pObject,int Position);
	
	BOOL CheckFail();
	BOOL CheckExecute();

	void FailTactic(int tfr);
	BOOL ExecuteTactic();
	
	void GetTacticTotalInfo(TACTIC_TOTALINFO* pRtInfo);

	/////////////////////////////////////////////////////////////////////
	// Overrided Func
	void DoSetInited();
	void SetAddMsg(char* pAddMsg, WORD* pMsgLen, DWORD dwReceiverID,BOOL bLogin);
	void OnStartObjectState(BYTE State, DWORD dwParam);
	void OnEndObjectState(BYTE State);
	
};

#endif // !defined(AFX_TACTICOBJECT_H__AC699872_BF6E_424A_84CB_D71C5CC7017C__INCLUDED_)

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