📄 tacticstartinfo.h
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// TacticStartInfo.h: interface for the CTacticStartInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TACTICINFO_H__5B755A08_7A56_4545_BCEC_1C8D5D43D8E2__INCLUDED_)
#define AFX_TACTICINFO_H__5B755A08_7A56_4545_BCEC_1C8D5D43D8E2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CTacticStartInfo
{
TACTICSTART_INFO m_Info;
public:
CTacticStartInfo(TACTICSTART_INFO* pInfo);
virtual ~CTacticStartInfo();
BOOL IsTacticableState(CPlayer* pPlayer);
BOOL IsTacticablePosition(CPlayer* pPlayer,float AngleDeg);
WORD GetTacticID();
char* GetTacticName();
DWORD GetLimitTime();
WORD GetTacticPlayerNum();
WORD GetReduceNaeRyuk();
WORD GetSuccessNaeRyuk(int TacticLevel);
int GetTacticStartEffectNum();
void GetTacticMemberPosition(VECTOR3* pPos,TACTIC_TOTALINFO* pTotalInfo);
};
#endif // !defined(AFX_TACTICINFO_H__5B755A08_7A56_4545_BCEC_1C8D5D43D8E2__INCLUDED_)
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