📄 bossmonsterinfo.h
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// BossMonsterInfo.h: interface for the CBossMonsterInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BOSSMONSTERINFO_H__E22F7DE9_0F0A_4DE6_95F4_61AB25DD84F3__INCLUDED_)
#define AFX_BOSSMONSTERINFO_H__E22F7DE9_0F0A_4DE6_95F4_61AB25DD84F3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CBossMonster;
class CBossMonsterInfo
{
public:
CBossMonsterInfo();
virtual ~CBossMonsterInfo();
DWORD dwTurnStartTime;
DWORD dwTurnChangeTime;
WORD wCurTurn;
BOOL bChanged;
BOOL bEnd;
virtual void DoDie(){}
virtual void SetTurn(WORD wTurn){}
virtual void SetTurnState(WORD wTurn){}
virtual void SetChangingTime(){}
virtual void NextTurn(){}
virtual void ExecuteTrigger(){}
void SetParent(CBossMonster * pBoss);
virtual void OnEvent(WORD wEvent){}
CBossMonster * m_pParent;
};
enum eBOSSSUBTURN
{
eBOSS_GENERAL_PREREADY=1,
eBOSS_GENERAL_ATTACK3,
eBOSS_GENERAL_RESTDOWN,
eBOSS_GENERAL_RECOVER,
eBOSS_GENERAL_RECALLSTART,
eBOSS_GENERAL_RECALLMONSTER,
eBOSS_GENERAL_RESTUP,
eBOSS_GENERAL_CHANGESTATE,
eBOSS_GENERAL_MAX,
};
class CGeneralBoss : public CBossMonsterInfo
{
public:
CGeneralBoss()
{
dwRoundTime = 0;
}
private:
virtual void DoDie();
virtual void SetTurnState(WORD wTurn);
virtual void SetTurn(WORD wTurn);
DWORD dwRoundTime;
virtual void SetChangingTime();
virtual void NextTurn();
virtual void ExecuteTrigger();
virtual void OnEvent(WORD wEvent);
};
#endif // !defined(AFX_BOSSMONSTERINFO_H__E22F7DE9_0F0A_4DE6_95F4_61AB25DD84F3__INCLUDED_)
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