📄 peacewarmodmanager.cpp
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// PeaceWarModManager.cpp: implementation of the CPeaceWarModManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "PeaceWarModManager.h"
#include "CharMove.h"
#include "PackedData.h"
#include "..\[CC]Header\GameResourceManager.h"
#include "Player.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPeaceWarModManager::CPeaceWarModManager()
{
}
CPeaceWarModManager::~CPeaceWarModManager()
{
}
void CPeaceWarModManager::Peace_WarMode(CPlayer* pPlayer, BOOL bPeace)
{
pPlayer->SetPeaceMode(bPeace);
MSGBASE msg;
msg.Category = MP_PEACEWARMODE;
msg.dwObjectID = pPlayer->GetID();
if(bPeace == TRUE)
{
msg.Protocol = MP_PEACEWARMODE_PEACE;
}
else
{
msg.Protocol = MP_PEACEWARMODE_WAR;
}
PACKEDDATA_OBJ->QuickSendExceptObjectSelf(pPlayer,&msg,sizeof(msg));
}
void CPeaceWarModManager::Init_PeaceWarMode(CPlayer* pPlayer)
{
WORD MapNum = GAMERESRCMNGR->GetLoadMapNum();
//YH2DO
if(MapNum == 15)
{ //柳矫
pPlayer->SetPeaceMode(FALSE);
CCharMove::SetRunMode(pPlayer);
}
if(MapNum == 17)
{ //抄林
pPlayer->SetPeaceMode(TRUE);
CCharMove::SetRunMode(pPlayer);
}
else if(MapNum == 19)
{ //苛巩包
pPlayer->SetPeaceMode(FALSE);
CCharMove::SetRunMode(pPlayer);
}
return;
if(MapNum<200)
{
pPlayer->SetPeaceMode(TRUE);
CCharMove::SetRunMode(pPlayer);
}
else
{
pPlayer->SetPeaceMode(FALSE);
CCharMove::SetRunMode(pPlayer);
}
}
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