📄 guild.h
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// Guild.h: interface for the CGuild class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUILD_H__61C4631E_8749_49A3_8F03_8998897B6389__INCLUDED_)
#define AFX_GUILD_H__61C4631E_8749_49A3_8F03_8998897B6389__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "PtrList.h"
#include "GuildWarehouse.h"
enum RTChangeRank
{
eRankPos_1,
eRankPos_2,
eRankPos_3,
eRankPos_Max,
eRankPos_Err,
};
class CGuild
{
GUILDINFO m_GuildInfo;
cPtrList m_MemberList;
MARKNAMETYPE m_MarkName;
DWORD m_RankMemberIdx[eRankPos_Max]; // m_RankMemberIdx[0] : vice master, m_RankMemberIdx[1],m_RankMemberIdx[2] : seniors
DWORD GetIdx();
CGuildWarehouse m_GuildWare;
public:
CGuild(GUILDINFO* pInfo, MONEYTYPE GuildMoney);
virtual ~CGuild();
void InitGuildItem(ITEMBASE* pInfo);
BOOL IsMaster(DWORD PlayerIDX);
BOOL IsMember(DWORD MemberIDX);
BOOL AddMember(GUILDMEMBERINFO* pMemberInfo);
BOOL DeleteMember(DWORD PlayerIDX, BYTE bType);
char* GetGuildName() { return m_GuildInfo.GuildName; }
void BreakUp();
GUILDINFO* GetGuildInfo() { return &m_GuildInfo; }
void SendMsgToAll(MSGBASE* msg, int size);
void SendMsgToAllExceptOne(MSGBASE* msg, int size, DWORD CharacterIdx);
void SendDeleteMsg(DWORD PlayerIDX, BYTE bType);
void SendAddMsg(GUILDMEMBERINFO* pInfo, DWORD CharacterIDX);
MARKNAMETYPE GetMarkName();
void SetMarkName(MARKNAMETYPE name);
DWORD GetMasterIdx();
int GetMemberNum() { return m_MemberList.GetCount(); }
void GetTotalMember(GUILDMEMBERINFO* rtInfo);
BYTE GetLevel();
BYTE GetMaxMemberNum();
GUILDMEMBERINFO* GetMemberInfo(DWORD MemberIdx);
int IsVacancy(BYTE ToRank);
void LevelUp(BYTE Level);
BOOL CanAddMember();
BOOL ChangeMemberRank(DWORD MemberIdx, BYTE ToRank);
BOOL DoChangeMemberRank(DWORD MemberIdx, int Pos, BYTE Rank);
void ResetRankMemberInfo(DWORD MemberIdx, BYTE Rank);
CItemSlot* GetSlot();
void EnterWareHouse(CPlayer* pPlayer,BYTE TabNum);
void LeaveWareHouse(DWORD PlayerID,BYTE TabNum);
MAPTYPE GetLocation();
MONEYTYPE GetMaxPurseMoney();
MONEYTYPE GetMoney();
MONEYTYPE SetMoney( MONEYTYPE ChangeValue, BYTE bOper, BYTE MsgFlag );
void SendtoWarehousePlayerAll(MSGBASE* msg, int size);
};
#endif // !defined(AFX_GUILD_H__61C4631E_8749_49A3_8F03_8998897B6389__INCLUDED_)
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