📄 eventmapmgr.h
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// EventMapMgr.h: interface for the CEventMapMgr class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EVENTMAPMGR_H__D6936E6B_3242_4790_846D_BE1E0D310350__INCLUDED_)
#define AFX_EVENTMAPMGR_H__D6936E6B_3242_4790_846D_BE1E0D310350__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define EVENTMAPNUM 58
enum eEVENTMAPSTATE
{
eEventState_None = 0,
eEventState_Ready,
eEventState_Start,
eEventState_End,
eEventState_UserOut,
};
class CEventMap
{
CYHHashTable<CObject> m_PlayerTable;
int m_nChannelNum;
int m_nState;
DWORD m_dwTime;
DWORD m_dwWinnerIdx;
DWORD m_dwWinnerPartyIdx;
public:
CEventMap();
virtual ~CEventMap();
void Init( int nChannelNum ) { m_nChannelNum = nChannelNum; }
void Release();
void AddMember( CObject* pObject );
void RemoveMember( CObject* pObject );
BOOL IsEnemy( CObject* pOper, CObject* pTarget );
void Process();
void Ready();
void Start();
void End();
void UserOut();
void Judge();
void JudgeFromOverTime();
};
#define EVENTMAPMGR CEventMapMgr::GetInstance()
class CEventMapMgr
{
CYHHashTable<CEventMap> m_EventMapTable;
DWORD m_dwMapNum;
public:
MAKESINGLETON( CEventMapMgr );
CEventMapMgr();
virtual ~CEventMapMgr();
void Init( DWORD dwMapNum, int nChannelNum );
void Remove();
BOOL IsEventMap();
BOOL IsEnemy( CObject* pOper, CObject* pTarget, DWORD dwChannel );
void AddMember( CObject* pObject, int nTeam, int nChannel );
void RemoveMember( CObject* pObject, int nTeam, int nChannel );
void Process();
void ReadyEvent( DWORD dwChannel );
void StartEvent( DWORD dwChannel );
virtual void NetworkMsgParse( BYTE protocol, MSGBASE* pmsg );
};
#endif // !defined(AFX_EVENTMAPMGR_H__D6936E6B_3242_4790_846D_BE1E0D310350__INCLUDED_)
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