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📄 questgroup.h

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// QuestGroup.h: interface for the CQuestGroup class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_QUESTGROUP_H__0A88AD15_F8B2_4FC9_AADB_26F663A4A647__INCLUDED_)
#define AFX_QUESTGROUP_H__0A88AD15_F8B2_4FC9_AADB_26F663A4A647__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "..\[CC]Quest\QuestDefines.h"
#include "..\[CC]Quest\QuestEvent.h"

class CQuestEvent;
class CQuestInfo;
class CQuest;
class CPlayer;

struct GQUESTEVENT
{
	DWORD			dwQuestIdx;
	CQuestEvent		QuestEvent;
	GQUESTEVENT() : dwQuestIdx(0)	{}
};

class CQuestGroup  
{
protected:
	PLAYERTYPE*				m_pPlayer;
	CYHHashTable<CQuest>	m_QuestTable;
	CYHHashTable<QUESTITEM>	m_QuestItemTable;
	GQUESTEVENT				m_QuestEvent[MAX_QUESTEVENT_PLYER];
	DWORD					m_dwQuestEventNum;

public:
	CQuestGroup();
	CQuestGroup( PLAYERTYPE* pPlayer );
	virtual ~CQuestGroup();

	void	Release();
	void	Initialize( PLAYERTYPE* pPlayer );

	// ¸ÇóÀ½ À¯Àú°¡ Á¢¼ÓÇßÀ»¶§
	void	CreateQuest( DWORD dwQuestIdx, CQuestInfo* pQuestInfo );
	// À¯Àú Á¢¼Ó ÈÄ DBµ¥ÀÌÅÍ ¼¼ÆÃ 
	void	SetMainQuestData( DWORD dwQuestIdx, DWORD dwSubQuestFlag, DWORD dwData, DWORD dwTime );
	void	SetSubQuestData( DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwData, DWORD dwTime );
	void	SetQuestItem( DWORD dwQuestIdx, DWORD dwItemIdx, DWORD dwItemNum );

	// event
	void	AddQuestEvent( CQuestEvent* pQuestEvent, DWORD dwQuestIdx );

	// trigger
	void	DeleteQuest( DWORD dwQuestIdx );	// giveup quest
	void	EndQuest( DWORD dwQuestIdx, DWORD dwSubQuestIdx );
	void	StartSubQuest( DWORD dwQuestIdx, DWORD dwSubQuestIdx );
	void	EndSubQuest( DWORD dwQuestIdx, DWORD dwSubQuestIdx );
	void	ChangeSubQuestValue( DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwKind );
	
	void	AddCount( DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwMaxCount );
	void	AddCountFromQWeapon( DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwMaxCount, DWORD dwWeaponKind );
	void	AddCountFromWeapon( DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwMaxCount, DWORD dwWeaponKind );
	
	void	GiveQuestItem( PLAYERTYPE* pPlayer, DWORD dwQuestIdx, DWORD dwItemIdx, DWORD dwItemNum );
	void	TakeQuestItem( PLAYERTYPE* pPlayer, DWORD dwQuestIdx, DWORD dwSubQuestIdx,
						   DWORD dwItemIdx, DWORD dwItemNum, DWORD dwProbability );
	void	TakeQuestItemFromQWeapon( PLAYERTYPE* pPlayer, DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwItemIdx,
									  DWORD dwItemNum, DWORD dwProbability, DWORD dwWeaponKind );
	void	TakeQuestItemFromWeapon( PLAYERTYPE* pPlayer, DWORD dwQuestIdx, DWORD dwSubQuestIdx, DWORD dwItemIdx,
									 DWORD dwItemNum, DWORD dwProbability, DWORD dwWeaponKind );
	void	GiveItem( PLAYERTYPE* pPlayer, DWORD dwItemIdx, DWORD dwItemNum );
	void	GiveMoney( PLAYERTYPE* pPlayer, DWORD dwMoney );
	void	TakeItem( PLAYERTYPE* pPlayer, DWORD dwItemIdx, DWORD dwItemNum, DWORD dwProbability );
	void	TakeMoney( PLAYERTYPE* pPlayer, DWORD dwMoney );
	void	TakeExp( PLAYERTYPE* pPlayer, DWORD dwExp );
	void	TakeSExp( PLAYERTYPE* pPlayer, DWORD dwSExp );	
	void	TakeMoneyPerCount( PLAYERTYPE* pPlayer, DWORD dwItemIdx, DWORD dwMoney );

	// process
	void	Process();
	
	// getfn
	CQuest*	GetQuest( DWORD dwQuestIdx )	{ return m_QuestTable.GetData( dwQuestIdx ); }	
};

#endif // !defined(AFX_QUESTGROUP_H__0A88AD15_F8B2_4FC9_AADB_26F663A4A647__INCLUDED_)

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