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# Microsoft Developer Studio Project File - Name="MapServer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=MapServer - Win32 Debug_Console
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MapServer.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MapServer.mak" CFG="MapServer - Win32 Debug_Console"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MapServer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Debug_Console" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "Perforce Project"
# PROP Scc_LocalPath ".."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MapServer - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Obj\Mapserver\Release"
# PROP Intermediate_Dir "..\Obj\Mapserver\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\[Lib]YHLibrary" /I ".\\" /I "..\[CC]ServerModule" /I "..\[CC]Ability" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_MAPSERVER_" /D "__MAPSERVER__" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\[Lib]YHLibrary\YHLibrary.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "MapServer - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\Mapserver\Debug"
# PROP Intermediate_Dir "..\Obj\Mapserver\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\[Lib]YHLibrary" /I ".\\" /I "..\[CC]ServerModule" /I "..\[CC]Ability" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_MAPSERVER_" /D "__MAPSERVER__" /D "_FILE_BIN_" /FR /YX"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\[Lib]YHLibrary\YHLibrary.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../SWorking/MapServer.exe" /pdbtype:sept /libpath:"..\yhlibrary"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=cd ..	md serverRelease	cd ServerRelease	md MapServer_pdb	cd ..\[Server]Map	copy ..\SWorking\MapServer.exe ..\ServerRelease	copy ..\Obj\Mapserver\MapServer___Win32_Debug_Console\MapServer.pdb ..\ServerRelease\	copy ..\Obj\Mapserver\MapServer___Win32_Debug_Console\vc60.pdb ..\ServerRelease\MapServer_pdb
# End Special Build Tool

!ELSEIF  "$(CFG)" == "MapServer - Win32 Debug_Console"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_Debug_Console"
# PROP BASE Intermediate_Dir "MapServer___Win32_Debug_Console"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\Mapserver\MapServer___Win32_Debug_Console"
# PROP Intermediate_Dir "..\Obj\Mapserver\MapServer___Win32_Debug_Console"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\YHLibrary" /I ".\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_MAPSERVER_" /D "__MAPSERVER__" /D "_FILE_BIN_" /FR /YX"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\[Lib]YHLibrary" /I ".\\" /I "..\[CC]ServerModule" /I "..\[CC]Ability" /I "..\[CC]BattleSystem" /I "..\[CC]Skill" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_MAPSERVER_" /D "__MAPSERVER__" /D "_FILE_BIN_" /FR /YX"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yhlibrary.lib /nologo /subsystem:windows /map /debug /machine:I386 /pdbtype:sept /libpath:"..\yhlibrary"
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\[Lib]YHLibrary\YHLibrary.lib /nologo /entry:"WinMainCRTStartup" /subsystem:windows /map /debug /machine:I386 /out:"../SWorking/MapServer.exe" /pdbtype:sept /libpath:"..\yhlibrary"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=cd ..	md serverRelease	cd ServerRelease	md MapServer_pdb	cd ..\[Server]Map	copy ..\SWorking\MapServer.exe ..\ServerRelease	copy ..\Obj\Mapserver\MapServer___Win32_Debug_Console\MapServer.pdb ..\ServerRelease\	copy ..\Obj\Mapserver\MapServer___Win32_Debug_Console\vc60.pdb ..\ServerRelease\MapServer_pdb
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "MapServer - Win32 Release"
# Name "MapServer - Win32 Debug"
# Name "MapServer - Win32 Debug_Console"
# Begin Group "Source Files"

# PROP Default_Filter ""
# Begin Group "ObjectFactory"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\ObjectFactory.cpp
# End Source File
# Begin Source File

SOURCE=.\ObjectFactory.h
# End Source File
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# Begin Group "PackedData"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\DataBlock.cpp
# End Source File
# Begin Source File

SOURCE=.\DataBlock.h
# End Source File
# Begin Source File

SOURCE=.\DataBlockManager.cpp
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# Begin Source File

SOURCE=.\DataBlockManager.h
# End Source File
# Begin Source File

SOURCE=.\PackedData.cpp
# End Source File
# Begin Source File

SOURCE=.\PackedData.h
# End Source File
# End Group
# Begin Group "Map"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\FixedTile.cpp
# End Source File
# Begin Source File

SOURCE=.\FixedTile.h
# End Source File
# Begin Source File

SOURCE=.\FixedTileInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\FixedTileInfo.h
# End Source File
# Begin Source File

SOURCE=.\MHMap.cpp
# End Source File
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SOURCE=.\MHMap.h
# End Source File
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SOURCE=.\Tile.cpp
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SOURCE=.\Tile.h
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SOURCE=.\TileGroup.cpp
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SOURCE=.\TileGroup.h
# End Source File
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SOURCE=.\TileManager.cpp
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SOURCE=.\TileManager.h
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# PROP Default_Filter ""
# Begin Group "Move"

# PROP Default_Filter ""
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SOURCE=.\CharMove.cpp
# End Source File
# Begin Source File

SOURCE=.\CharMove.h
# End Source File
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# PROP Default_Filter ""
# Begin Group "New"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\InventorySlot.cpp
# End Source File
# Begin Source File

SOURCE=.\InventorySlot.h
# End Source File
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SOURCE=.\ItemContainer.cpp
# End Source File
# Begin Source File

SOURCE=.\ItemContainer.h
# End Source File
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SOURCE=.\ItemManager.cpp
# End Source File
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SOURCE=.\ItemManager.h
# End Source File
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SOURCE=.\ItemSlot.cpp
# End Source File
# Begin Source File

SOURCE=.\ItemSlot.h
# End Source File
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SOURCE=.\MunpaWareSlot.cpp
# End Source File
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SOURCE=.\MunpaWareSlot.h
# End Source File
# Begin Source File

SOURCE=.\PyogukSlot.cpp
# End Source File
# Begin Source File

SOURCE=.\PyogukSlot.h
# End Source File
# Begin Source File

SOURCE=.\WearSlot.cpp
# End Source File
# Begin Source File

SOURCE=.\WearSlot.h
# End Source File
# End Group
# Begin Group "Money"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Purse.cpp
# End Source File
# Begin Source File

SOURCE=.\Purse.h
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SOURCE=.\ItemDrop.cpp
# End Source File
# Begin Source File

SOURCE=.\ItemDrop.h
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# PROP Default_Filter ""
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SOURCE=.\Munpa.cpp
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SOURCE=.\Munpa.h
# End Source File
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SOURCE=.\MunpaManager.h
# End Source File
# End Group
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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SOURCE="..\[CC]Quest\QuestLimit.cpp"
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SOURCE="..\[CC]Quest\QuestLimit.h"
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SOURCE="..\[CC]Quest\QuestLimitKind.cpp"
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SOURCE="..\[CC]Quest\QuestLimitKind.h"
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SOURCE="..\[CC]Quest\QuestLimitKind_Level.cpp"
# End Source File
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SOURCE="..\[CC]Quest\QuestLimitKind_Level.h"
# End Source File
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SOURCE="..\[CC]Quest\QuestLimitKind_Quest.cpp"
# End Source File
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# PROP Default_Filter ""
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SOURCE="..\[CC]Quest\QuestScriptLoader.cpp"
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SOURCE="..\[CC]Quest\QuestString.cpp"
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SOURCE="..\[CC]Quest\QuestString.h"
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# PROP Default_Filter ""
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SOURCE="..\[CC]Quest\QuestInfo.cpp"
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# PROP Default_Filter ""
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SOURCE="..\[CC]Quest\QuestCondition.cpp"
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SOURCE="..\[CC]Quest\QuestCondition.h"
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SOURCE="..\[CC]Quest\QuestExecute.cpp"
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SOURCE="..\[CC]Quest\QuestExecute.h"
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SOURCE="..\[CC]Quest\QuestNpcScript.h"
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SOURCE="..\[CC]Quest\QuestNpcScriptData.cpp"
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SOURCE=.\Quest.h
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SOURCE=.\QuestGroup.cpp
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SOURCE=.\QuestGroup.h
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SOURCE=.\QuestManager.h
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SOURCE=.\GridUnit.cpp
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SOURCE=.\GridUnit.h
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SOURCE=.\MurimGridTable.h
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SOURCE=.\MugongManager.cpp
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# PROP Default_Filter ""
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SOURCE=.\MHTimeManager.cpp
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SOURCE=.\AuctionContents.cpp
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SOURCE=.\AuctionContents.h
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